      ***********************************************************
      *     This file was generated by AGT Decompiler v1.0
      ***********************************************************

STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           0
MAXIMUM_SCORE           400

------------- Start of Room Definitions -------------
ROOM 2
 In the Desert
   NORTH              2  <- In the Desert
   SOUTH              2  <- In the Desert
   EAST               14  <- In the Desert
   WEST               12  <- In the Desert
END_ROOM 2

ROOM_DESCR 2	{In the Desert}
You are in a vast desert, made up of reddish sand.                             
                                                                               
END_ROOM_DESCR 2

ROOM 3
 In the Desert
   NORTH              3  <- In the Desert
   SOUTH              15  <- More Desert
   EAST               2  <- In the Desert
   WEST               4  <- Outside the Building
END_ROOM 3

ROOM_DESCR 3	{In the Desert}
You are in the red desert.  To the west, you see a small building rising out   
of the desert.  It looks very out of place here, not at all like the ruins     
commonly found on the planet.                                                  
                                                                               
END_ROOM_DESCR 3

ROOM 4
 Outside the Building
   EAST               3  <- In the Desert
   SPECIAL            5  <- Entryway
   KEY                201  <- KEY
   LOCKED_DOOR        
END_ROOM 4

ROOM_DESCR 4	{Outside the Building}
You are outside and to the east of a building which stands alone on a flat     
desert plain.  You walk completely around the structure and see that it has    
no windows (because of the sandstorms). The sand around the building doesn't   
look like it has been disturbed recently.  There is a door to the west.        
                                                                               
END_ROOM_DESCR 4

ROOM 5
 Entryway
   SOUTH              6  <- North end of Large Room
   LOCKED_DOOR        
END_ROOM 5

ROOM_DESCR 5	{Entryway}
This is the small entryway of the mysterious building.  You may go south       
through the inner door, or you can hang around here, waiting for a bus.  The   
outer door (locked) is to the east.                                            
                                                                               
END_ROOM_DESCR 5

SPECIAL 5	{Entryway}
The door opens with a faint sigh, as if the building had been waiting for      
someone who had finally come.  A light comes on, showing a small chamber       
inside.  You hesitate for a moment, then step inside.  After all, this is      
what you came halfway across the solar system to find, isn't it?  The outside  
door closes, and you can feel your suit deflating slightly as the pressure in  
the air lock rises.                                                            
                                                                               
The inside door (to the south) opens into a dimly lit area, and you suddenly   
realize that you have cleverly left the molecular key in the outside door lock.
You don't see any way to open the outer door without it.  The lights in the    
room to the south brighten and then begin a steady glow.  Your air-tester      
light flashes green, meaning it is safe to remove your suit, which you do,     
leaving it and the ATD on the floor.                                           
                                                                               
END_SPECIAL 5

ROOM 6
 North end of Large Room
   NORTH              5  <- Entryway
   SOUTH              8  <- South end of Large Room
   WEST               7  <- Living Area
END_ROOM 6

ROOM_DESCR 6	{North end of Large Room}
You are in the north end of a large open space.  To the west is a doorway      
into a brightly lit area.  To the south, you see shadows.                      
                                                                               
END_ROOM_DESCR 6

ROOM 7
 Living Area
   NORTH              10  <- Kitchen
   SOUTH              11  <- Sleeping Quarters
   EAST               6  <- North end of Large Room
END_ROOM 7

ROOM_DESCR 7	{Living Area}
This is obviously the living quarters.  You see many books, tape spools, a     
sophisticated computer layout, and various entertainment devices.  There is    
a door to the north, and also to the south.                                    
                                                                               
END_ROOM_DESCR 7

ROOM 8
 South end of Large Room
   NORTH              6  <- North end of Large Room
   SOUTH              9  <- Cubicle
END_ROOM 8

ROOM_DESCR 8	{South end of Large Room}
This is south end of the large room.  In the middle of the area is small       
cubicle, with a doorway facing you.  The room appears to have been built       
around the cubicle.                                                            
                                                                               
END_ROOM_DESCR 8

ROOM 9
 Cubicle
   NORTH              8  <- South end of Large Room
   SPECIAL            24  <- Portal
   KEY                210  <- LEVER
END_ROOM 9

ROOM_DESCR 9	{Cubicle}
You are in the small cubicle, about two meters square and three in height.     
It seems to be made of a substance resembling brown glass.                     
                                                                               
END_ROOM_DESCR 9

ROOM 10
 Kitchen
   SOUTH              7  <- Living Area
   WEST               13  <- Storeroom
END_ROOM 10

ROOM_DESCR 10	{Kitchen}
This is the kitchen.  It isn't very large, but it looks as though it could     
handle anything a person could ever want in the way of food.  There is a       
storeroom off to the west.                                                     
                                                                               
END_ROOM_DESCR 10

ROOM 11
 Sleeping Quarters
   NORTH              7  <- Living Area
END_ROOM 11

ROOM_DESCR 11	{Sleeping Quarters}
You are in a medium-sized room.  There is a suspensor bed, a seascape painting 
on one wall, and a calendar on another.  The calendar is three years out of    
date.                                                                          
                                                                               
END_ROOM_DESCR 11

ROOM 12
 In the Desert
   NORTH              12  <- In the Desert
   SOUTH              14  <- In the Desert
   EAST               2  <- In the Desert
   WEST               3  <- In the Desert
END_ROOM 12

ROOM_DESCR 12	{In the Desert}
You are in the red desert.  To the west, you can see a faint spot that could   
be the place you seek.                                                         
                                                                               
END_ROOM_DESCR 12

ROOM 13
 Storeroom
   EAST               10  <- Kitchen
END_ROOM 13

ROOM_DESCR 13	{Storeroom}
You are in a large storeroom.  There is a large stockpile of the raw material  
that the food synthesizer requires.  It's enough to last one man for years.    
It wouldn't do you any good to take any, it isn't digestible in its present    
form.                                                                          
                                                                               
END_ROOM_DESCR 13

ROOM 14
 In the Desert
   NORTH              12  <- In the Desert
   SOUTH              16  <- Desert
   EAST               2  <- In the Desert
   WEST               15  <- More Desert
END_ROOM 14

ROOM_DESCR 14	{In the Desert}
This is just like the last place you stopped.  Very dry and windy.             
                                                                               
END_ROOM_DESCR 14

ROOM 15
 More Desert
   NORTH              3  <- In the Desert
   SOUTH              15  <- More Desert
   EAST               14  <- In the Desert
   WEST               16  <- Desert
END_ROOM 15

ROOM_DESCR 15	{More Desert}
You are in a vast, red desert.  It's cold, too.                                
                                                                               
END_ROOM_DESCR 15

ROOM 16
 Desert
   NORTH              14  <- In the Desert
   SOUTH              15  <- More Desert
   EAST               16  <- Desert
   WEST               16  <- Desert
END_ROOM 16

ROOM_DESCR 16	{Desert}
You see a lot of sand, some of it piled up in a drift.  This is the most       
prominent feature you have seen in days.                                       
                                                                               
END_ROOM_DESCR 16

ROOM 18
 Midair
END_ROOM 18

ROOM_DESCR 18	{Midair}
You are falling through the air.                                               
                                                                               
END_ROOM_DESCR 18

ROOM 20
 Portal
   NORTH              36  <- Outside the Portal
   SPECIAL            21  <- Portal
   KEY                220  <- LEVER
END_ROOM 20

ROOM_DESCR 20	{Portal}
You are in the Portal.  The exit is to the north.  There must be some sort     
of atmosphere here, you can see the leaves(?) of the plants outside the        
door moving slightly.                                                          
                                                                               
END_ROOM_DESCR 20

ROOM 21
 Portal
   NORTH              39  <- Empty space
   SPECIAL            22  <- Portal
   KEY                221  <- LEVER
END_ROOM 21

ROOM_DESCR 21	{Portal}
You are in the Portal.  Through the exit you can see stars.  In fact, that is  
all you can see.                                                               
                                                                               
END_ROOM_DESCR 21

ROOM 22
 Portal
   NORTH              40  <- Swamp
   SPECIAL            23  <- Portal
   KEY                222  <- LEVER
END_ROOM 22

ROOM_DESCR 22	{Portal}
You are in the Portal.  You see muck and swampy things out the doorway.        
                                                                               
END_ROOM_DESCR 22

ROOM 23
 Portal
   NORTH              51  <- Outside Booth
   SPECIAL            24  <- Portal
   KEY                229  <- LEVER
END_ROOM 23

ROOM_DESCR 23	{Portal}
You are in the Portal.  You see a forest outside.                              
                                                                               
END_ROOM_DESCR 23

ROOM 24
 Portal
   NORTH              18  <- Midair
   SPECIAL            25  <- Portal
   KEY                211  <- LEVER
END_ROOM 24

ROOM_DESCR 24	{Portal}
You are in the Portal.  A grey blankness extends out from the doorway.         
                                                                               
END_ROOM_DESCR 24

ROOM 25
 Portal
   NORTH              97  <- In Front of Portal
   SPECIAL            26  <- Portal
   KEY                230  <- LEVER
END_ROOM 25

ROOM_DESCR 25	{Portal}
You are in the Portal.  Outside the booth you see snow, but curiously there    
is no snow in the Portal itself.                                               
                                                                               
END_ROOM_DESCR 25

ROOM 26
 Portal
   NORTH              105  <- North of the Portal
   SPECIAL            27  <- Portal
   KEY                231  <- LEVER
END_ROOM 26

ROOM_DESCR 26	{Portal}
You are in the Portal.  You see an open area and some buildings outside.       
                                                                               
END_ROOM_DESCR 26

ROOM 27
 Portal
   SPECIAL            20  <- Portal
   KEY                232  <- LEVER
END_ROOM 27

ROOM_DESCR 27	{Portal}
You are in the Portal.  You are bathed in a ferocious blast of light and heat! 
It feels as if you were falling into a star!                                   
                                                                               
END_ROOM_DESCR 27

ROOM 28
 Portal
   NORTH              85  <- Large Avenue
END_ROOM 28

ROOM_DESCR 28	{Portal}
You are in the Portal.  You see a broad avenue extending away from the door.   
                                                                               
END_ROOM_DESCR 28

ROOM 29
 Portal
   NORTH              108  <- End of Path
END_ROOM 29

ROOM_DESCR 29	{Portal}
You are in the Portal.  Outside, you see a footpath that ends at the door.     
                                                                               
END_ROOM_DESCR 29

ROOM 36
 Outside the Portal
   NORTH              37  <- Narrow Canyon
   SOUTH              20  <- Portal
END_ROOM 36

ROOM_DESCR 36	{Outside the Portal}
You are outside the Portal. There is a narrow canyon extending to the north.   
The canyon walls are many meters in height, blocking you from any direction    
save north, or back into the portal.  There is a wind blowing softly, stir-    
ring up a fine dust.  The light from the local star is very dim and of a       
reddish nature.  This world feels, well, old.                                  
                                                                               
END_ROOM_DESCR 36

ROOM 37
 Narrow Canyon
   SOUTH              36  <- Outside the Portal
   NORTHWEST          38  <- Cavern
END_ROOM 37

ROOM_DESCR 37	{Narrow Canyon}
You are in a narrow canyon.  As best you can tell in the dim light, the way    
extends to northwest into a cavern, where things get very dark.                
                                                                               
END_ROOM_DESCR 37

ROOM 38
 Cavern
   SOUTHEAST          37  <- Narrow Canyon
   ENTER              41  <- In the Pool
   LIGHT              1  <- {Any Light}
END_ROOM 38

ROOM_DESCR 38	{Cavern}
You are in a cavern that is about 20 by 15 meters.  There is a large pool of   
clear liquid at one side of the room.                                          
                                                                               
END_ROOM_DESCR 38

ROOM 39
 Empty space
END_ROOM 39

ROOM_DESCR 39	{Empty space}
You are floating in interstellar void.  Nice going.  Since you don't have      
any means of propulsion, you keep drifting for quite some time.  Six thousand  
years later, you are pulled into the gravity well of a small planet.  You make 
an attractive streak across the sky when you burn up in the atmosphere.  The   
natives take the event as an omen, and ban the twirking of varnits on gatrh-   
day.  You should feel ashamed.  And I'm sure you would if you hadn't           
suffocated a few hours after stepping out of the portal.                       
                                                                               
                                                                               
                                                                               
END_ROOM_DESCR 39

ROOM 40
 Swamp
   NORTH              66  <- Swamp
   SOUTH              22  <- Portal
END_ROOM 40

ROOM_DESCR 40	{Swamp}
You are outside the Portal, standing in alien ooze and muck. It bubbles.       
                                                                               
END_ROOM_DESCR 40

ROOM 41
 In the Pool
   EXIT               38  <- Cavern
   LIGHT              1  <- {Any Light}
END_ROOM 41

ROOM_DESCR 41	{In the Pool}
You are swimming (sort of) in the pool.  You can't see much farther down than  
you could before.                                                              
                                                                               
END_ROOM_DESCR 41

ROOM 42
 Bottom of Pool
   SOUTHEAST          43  <- Underwater Passage
   LIGHT              1  <- {Any Light}
   POINTS             20
END_ROOM 42

ROOM_DESCR 42	{Bottom of Pool}
You are at the bottom of the pool.  The floor is composed mostly of sand, with 
the odd rock sticking up here and there.  There is a dark passage off to the   
southeast.                                                                     
                                                                               
END_ROOM_DESCR 42

ROOM 43
 Underwater Passage
   EAST               44  <- Fork in the Tunnel
   NORTHWEST          42  <- Bottom of Pool
   LIGHT              1  <- {Any Light}
END_ROOM 43

ROOM_DESCR 43	{Underwater Passage}
You are underwater in gloomy passage.  There is darkness in both directions of 
travel, not penetrated much by your light source.  The walls of the passage    
seem to indicate that this is a natural tunnel.  There are little white things 
with lots of feelers walking about on the tunnel floor. You may go to the      
northwest or to the east.                                                      
                                                                               
END_ROOM_DESCR 43

ROOM 44
 Fork in the Tunnel
   WEST               43  <- Underwater Passage
   NORTHEAST          46  <- Narrow Passage
   SOUTHEAST          45  <- Underwater Room
   LIGHT              1  <- {Any Light}
END_ROOM 44

ROOM_DESCR 44	{Fork in the Tunnel}
You are at a fork in the tunnel.  Passages go to the west, and off to the      
northeast and southeast.  There are medium-sized white things here.            
                                                                               
END_ROOM_DESCR 44

ROOM 45
 Underwater Room
   NORTH              45  <- Underwater Room
   SOUTH              45  <- Underwater Room
   EAST               45  <- Underwater Room
   WEST               45  <- Underwater Room
   NORTHEAST          45  <- Underwater Room
   NORTHWEST          44  <- Fork in the Tunnel
   SOUTHEAST          45  <- Underwater Room
   SOUTHWEST          45  <- Underwater Room
   LIGHT              1  <- {Any Light}
END_ROOM 45

ROOM_DESCR 45	{Underwater Room}
You are in a maze of underwater rooms, all alike, even to the uncomfortably    
large white things walking about on the floor.  Some of them are eating each   
other.                                                                         
                                                                               
END_ROOM_DESCR 45

ROOM 46
 Narrow Passage
   NORTH              47  <- Underwater Room
   SOUTHWEST          44  <- Fork in the Tunnel
   LIGHT              1  <- {Any Light}
END_ROOM 46

ROOM_DESCR 46	{Narrow Passage}
You are in a narrowing underwater passage.  It looks as though it might be     
wider out to the north.                                                        
                                                                               
END_ROOM_DESCR 46

ROOM 47
 Underwater Room
   SOUTH              46  <- Narrow Passage
   UP                 48  <- Cavern Pool
   LIGHT              1  <- {Any Light}
END_ROOM 47

ROOM_DESCR 47	{Underwater Room}
This is a large underwater room, with a sandy floor.  At least the parts of it 
you can see are sandy.  It's covered with white thing pieces.  There is an     
exit to the south.                                                             
                                                                               
END_ROOM_DESCR 47

ROOM 48
 Cavern Pool
   SOUTH              49  <- Rocky Cavern
   LIGHT              1  <- {Any Light}
END_ROOM 48

ROOM_DESCR 48	{Cavern Pool}
This is a pool in the underground cavern.  To the south is a rocky shelf, only 
centimeters above the water line.                                              
                                                                               
END_ROOM_DESCR 48

ROOM 49
 Rocky Cavern
   NORTH              48  <- Cavern Pool
   SOUTH              50  <- South End of Cavern
   ENTER              48  <- Cavern Pool
   LIGHT              1  <- {Any Light}
END_ROOM 49

ROOM_DESCR 49	{Rocky Cavern}
You are in a rocky cavern, with a pool in the north end.  The remainder of     
the cavern is lost in the gloom to the south.                                  
                                                                               
END_ROOM_DESCR 49

ROOM 50
 South End of Cavern
   NORTH              49  <- Rocky Cavern
   LIGHT              1  <- {Any Light}
END_ROOM 50

ROOM_DESCR 50	{South End of Cavern}
This end of the cavern looks pretty much like the other end, except for the    
remains of many white things strewn about, and a pile of rubble in the         
corner.  The only exit is to the north.                                        
                                                                               
END_ROOM_DESCR 50

ROOM 51
 Outside Booth
   SOUTH              23  <- Portal
   NORTHEAST          53  <- In the Forest
   NORTHWEST          58  <- In the Forest
END_ROOM 51

ROOM_DESCR 51	{Outside Booth}
You are standing in front of a Portal.  You look outward and see a forest of   
tall trees, with the undergrowth being thick enough to prevent you from        
seeing more than few meters in any direction.  There are no branches on the    
trees for at least the first five meters.  They make up for it after that,     
though.  The way is clear to the northwest and northeast.                      
                                                                               
END_ROOM_DESCR 51

ROOM 52
 In the Forest
   NORTH              54  <- In the Forest
   EAST               53  <- In the Forest
   WEST               58  <- In the Forest
   NORTHEAST          55  <- In the Forest
   NORTHWEST          59  <- In the Forest
END_ROOM 52

ROOM_DESCR 52	{In the Forest}
You are in a dense forest.  The foliage is not dense enough to keep you from   
further exploration in most any direction.                                     
                                                                               
END_ROOM_DESCR 52

ROOM 53
 In the Forest
   NORTH              55  <- In the Forest
   EAST               58  <- In the Forest
   WEST               52  <- In the Forest
   NORTHWEST          54  <- In the Forest
   SOUTHWEST          51  <- Outside Booth
END_ROOM 53

ROOM_DESCR 53	{In the Forest}
You are in a forest with dense undergrowth.  There are many directions open    
for travel.                                                                    
                                                                               
END_ROOM_DESCR 53

ROOM 54
 In the Forest
   NORTH              56  <- In the Forest
   SOUTH              52  <- In the Forest
   EAST               55  <- In the Forest
   WEST               59  <- In the Forest
   NORTHWEST          60  <- In the Forest
   SOUTHEAST          53  <- In the Forest
   SOUTHWEST          58  <- In the Forest
END_ROOM 54

ROOM_DESCR 54	{In the Forest}
You are in a forest with dense undergrowth, but you may travel in most         
directions.                                                                    
                                                                               
END_ROOM_DESCR 54

ROOM 55
 In the Forest
   NORTH              56  <- In the Forest
   SOUTH              53  <- In the Forest
   EAST               59  <- In the Forest
   WEST               54  <- In the Forest
   SOUTHWEST          52  <- In the Forest
END_ROOM 55

ROOM_DESCR 55	{In the Forest}
You are in a forest with dense undergrowth, but you may travel in most         
directions.                                                                    
                                                                               
END_ROOM_DESCR 55

ROOM 56
 In the Forest
   SOUTH              55  <- In the Forest
   EAST               54  <- In the Forest
   NORTHEAST          57  <- In the Forest
   NORTHWEST          62  <- In the Forest
END_ROOM 56

ROOM_DESCR 56	{In the Forest}
You are in a forest with dense undergrowth.  You may continue your journey to  
the south, east, northwest, and northeast.                                     
                                                                               
END_ROOM_DESCR 56

ROOM 57
 In the Forest
   NORTHWEST          62  <- In the Forest
   SOUTHEAST          60  <- In the Forest
   SOUTHWEST          56  <- In the Forest
END_ROOM 57

ROOM_DESCR 57	{In the Forest}
You are in a forest with dense undergrowth.  You may go to the southeast,      
southwest, or northwest.                                                       
                                                                               
END_ROOM_DESCR 57

ROOM 58
 In the Forest
   NORTH              59  <- In the Forest
   EAST               52  <- In the Forest
   WEST               53  <- In the Forest
   NORTHEAST          54  <- In the Forest
   SOUTHEAST          51  <- Outside Booth
END_ROOM 58

ROOM_DESCR 58	{In the Forest}
You are in a forest with dense undergrowth.  Travel is possible in many        
directions.                                                                    
                                                                               
END_ROOM_DESCR 58

ROOM 59
 In the Forest
   NORTH              60  <- In the Forest
   SOUTH              58  <- In the Forest
   EAST               54  <- In the Forest
   SOUTHWEST          55  <- In the Forest
END_ROOM 59

ROOM_DESCR 59	{In the Forest}
You are in a forest with dense undergrowth.  Travel is possible in many        
directions.                                                                    
                                                                               
END_ROOM_DESCR 59

ROOM 60
 In the Forest
   NORTH              61  <- In the Forest
   SOUTH              59  <- In the Forest
   EAST               54  <- In the Forest
   NORTHEAST          62  <- In the Forest
   NORTHWEST          57  <- In the Forest
END_ROOM 60

ROOM_DESCR 60	{In the Forest}
You are in a forest with dense undergrowth.  Travel is possible in many        
directions.                                                                    
                                                                               
END_ROOM_DESCR 60

ROOM 61
 In the Forest
   SOUTH              60  <- In the Forest
   SOUTHEAST          62  <- In the Forest
END_ROOM 61

ROOM_DESCR 61	{In the Forest}
You are in a forest with dense undergrowth.  Exits are to the south and        
southeast.                                                                     
                                                                               
END_ROOM_DESCR 61

ROOM 62
 In the Forest
   SOUTH              60  <- In the Forest
   NORTHEAST          57  <- In the Forest
   NORTHWEST          61  <- In the Forest
   SOUTHEAST          56  <- In the Forest
   SOUTHWEST          60  <- In the Forest
END_ROOM 62

ROOM_DESCR 62	{In the Forest}
You are in a forest with dense undergrowth.  There are exits in many           
directions.  There is some particularly dense shrubbery to the north.          
                                                                               
END_ROOM_DESCR 62

ROOM 63
 Inside the Shrubs
END_ROOM 63

ROOM_DESCR 63	{Inside the Shrubs}
You are inside a particularly dense portion of the undergrowth. You would      
never know this place was here from the outside, unless you were above it.     
                                                                               
END_ROOM_DESCR 63

ROOM 64
 Lifeboat
   POINTS             30
END_ROOM 64

ROOM_DESCR 64	{Lifeboat}
This is an alien lifeboat.  You see evidence around you that it was not exactly
designed for your type of life form.  There are a number of eyelets, rings,    
and other things around the room.  An insectoid might find them useful for     
hanging onto to keep from getting thrown about.  There is a blank area at one  
end of the room that might be a viewscreen of some sort.  There is a small     
circle to one side of the door.                                                
                                                                               
END_ROOM_DESCR 64

ROOM 65
 Lifeboat
   LOCKED_DOOR        
END_ROOM 65

ROOM_DESCR 65	{Lifeboat}
You are in an alien lifeboat.                                                  
                                                                               
END_ROOM_DESCR 65

ROOM 66
 Swamp
   NORTH              67  <- Swamp
   SOUTH              40  <- Swamp
   NORTHEAST          68  <- Swamp
   NORTHWEST          69  <- Swamp
END_ROOM 66

ROOM_DESCR 66	{Swamp}
You are wandering around in an oozing swamp.  It's just like all the other     
oozing swamps you have been in.  You don't like it.  You can trudge to the     
north, northeast, northwest, or south.                                         
                                                                               
END_ROOM_DESCR 66

ROOM 67
 Swamp
   NORTH              72  <- Swamp
   SOUTH              66  <- Swamp
END_ROOM 67

ROOM_DESCR 67	{Swamp}
You are wandering around in an oozing swamp.  It's just like all the other     
oozing swamps you have been in.  You don't like it.  You can see a way clear   
to the north and the south.                                                    
                                                                               
END_ROOM_DESCR 67

ROOM 68
 Swamp
   SOUTHWEST          66  <- Swamp
END_ROOM 68

ROOM_DESCR 68	{Swamp}
You are wandering around in an oozing swamp.  It's just like all the other     
oozing swamps you have been in.  You don't like it.  You can see a way out to  
the southwest.                                                                 
                                                                               
END_ROOM_DESCR 68

ROOM 69
 Swamp
   NORTH              71  <- Swamp
   SOUTH              66  <- Swamp
   WEST               70  <- Quicksand
END_ROOM 69

ROOM_DESCR 69	{Swamp}
You are wandering around in an oozing swamp.  It's just like all the other     
oozing swamps you have been in.  There is quicksand off to the west, and you   
can see a way north and south.  You can see something sparkling off to the     
west.  You don't like it here.                                                 
                                                                               
END_ROOM_DESCR 69

ROOM 70
 Quicksand
END_ROOM 70

ROOM_DESCR 70	{Quicksand}
You are wandering around in oozing quicksand.  It's just like all the other    
oozing quicksands you have been in.  You are trapped.  You don't like it.      
                                                                               
END_ROOM_DESCR 70

ROOM 71
 Swamp
   SOUTH              69  <- Swamp
   EAST               72  <- Swamp
END_ROOM 71

ROOM_DESCR 71	{Swamp}
You are wandering around in an oozing swamp.  It's just like all the other     
oozing swamps you have been in.  You don't like it.  There are ways to the     
south and east.                                                                
                                                                               
END_ROOM_DESCR 71

ROOM 72
 Swamp
   SOUTH              67  <- Swamp
   EAST               73  <- Swamp
   WEST               71  <- Swamp
END_ROOM 72

ROOM_DESCR 72	{Swamp}
You are wandering around in an oozing swamp.  It's just like all the other     
oozing swamps you have been in.  You don't like it.  There are exits to the    
east, west, and south.                                                         
                                                                               
END_ROOM_DESCR 72

ROOM 73
 Swamp
   WEST               72  <- Swamp
END_ROOM 73

ROOM_DESCR 73	{Swamp}
You are wandering around in an oozing swamp.  It's just like all the other     
oozing swamps you have been in, except there are some skinny trees here with   
a lot of shrubbery stuff at the top.  They aren't big enough for you to climb. 
There is an exit to the west.  You don't like it here.                         
                                                                               
END_ROOM_DESCR 73

ROOM 74
 Airlock
   WEST               75  <- East/West Corridor
   POINTS             20
END_ROOM 74

ROOM_DESCR 74	{Airlock}
You see a large airlock, with a passage leading off to the west. The entrance  
to the landing craft is here.  The lighting is of a different hue than you are 
used to.  It's very quiet.                                                     
                                                                               
END_ROOM_DESCR 74

ROOM 75
 East/West Corridor
   EAST               74  <- Airlock
   WEST               76  <- T-intersection
END_ROOM 75

ROOM_DESCR 75	{East/West Corridor}
You are in a low, wide corridor that runs in an east-west direction.           
                                                                               
END_ROOM_DESCR 75

ROOM 76
 T-intersection
   NORTH              78  <- Middle of Corridor
   SOUTH              77  <- South End of Corridor
   EAST               75  <- East/West Corridor
END_ROOM 76

ROOM_DESCR 76	{T-intersection}
You are in a low, wide north-south corridor.  There is a branch corridor off   
to the east.                                                                   
                                                                               
END_ROOM_DESCR 76

ROOM 77
 South End of Corridor
   NORTH              76  <- T-intersection
END_ROOM 77

ROOM_DESCR 77	{South End of Corridor}
You are in the south end of a north-south corridor.  There is door-like        
feature in the west wall, but you see no way of opening it.                    
                                                                               
END_ROOM_DESCR 77

ROOM 78
 Middle of Corridor
   NORTH              79  <- Corridor
   SOUTH              76  <- T-intersection
END_ROOM 78

ROOM_DESCR 78	{Middle of Corridor}
This is the middle of the north-south corridor.                                
                                                                               
END_ROOM_DESCR 78

ROOM 79
 Corridor
   NORTH              80  <- North End of Corridor
   SOUTH              78  <- Middle of Corridor
END_ROOM 79

ROOM_DESCR 79	{Corridor}
You are in a north-south corridor.  There is a window on the east wall,        
through which you can see a room with complex devices in it.                   
                                                                               
END_ROOM_DESCR 79

ROOM 80
 North End of Corridor
   SOUTH              79  <- Corridor
   EAST               81  <- Crowded Room
   LOCKED_DOOR        
END_ROOM 80

ROOM_DESCR 80	{North End of Corridor}
You are in the north end of the corridor.  You see a doorway to the east, and  
a closed door to the west.                                                     
                                                                               
END_ROOM_DESCR 80

ROOM 81
 Crowded Room
   WEST               80  <- North End of Corridor
END_ROOM 81

ROOM_DESCR 81	{Crowded Room}
You see a room longer than wide, and tightly packed with very exotic-looking   
equipment.  Most of the pieces of machinery(?) are interconnected, and appear  
to be functioning.                                                             
                                                                               
END_ROOM_DESCR 81

ROOM 82
 Control Room
   EAST               83  <- North End of Corridor
   POINTS             10
END_ROOM 82

ROOM_DESCR 82	{Control Room}
You are in the control room of the spacecraft.  It's a lot like the cabin of   
the landing craft, but on a larger scale.                                      
END_ROOM_DESCR 82

ROOM 83
 North End of Corridor
   SOUTH              79  <- Corridor
   EAST               81  <- Crowded Room
   WEST               82  <- Control Room
END_ROOM 83

ROOM_DESCR 83	{North End of Corridor}
You are in the north end of the corridor.  You see an open door to the east,   
and another to the west.                                                       
                                                                               
END_ROOM_DESCR 83

ROOM 84
 Far Side of Swamp
   EAST               70  <- Quicksand
   POINTS             25
END_ROOM 84

ROOM_DESCR 84	{Far Side of Swamp}
You are on the far side of the swamp.  This is a damp grassy sort of place,    
surrounded by quicksand.  The only easy way to get to the quicksand is to the  
east.                                                                          
                                                                               
END_ROOM_DESCR 84

ROOM 85
 Large Avenue
   NORTH              86  <- North/South Avenue
   SOUTH              28  <- Portal
   EAST               90  <- Trash Room
END_ROOM 85

ROOM_DESCR 85	{Large Avenue}
You are standing in a broad avenue, with buildings on both sides.  The street  
extends to the north, and ends here at the entrance to the Portal.  There is   
a building with an open entrance to the east.                                  
                                                                               
END_ROOM_DESCR 85

ROOM 86
 North/South Avenue
   NORTH              87  <- T-intersection
   SOUTH              85  <- Large Avenue
   EAST               91  <- Lower Floor
END_ROOM 86

ROOM_DESCR 86	{North/South Avenue}
This is the middle of a broad north/south avenue.  All of the buildings to the 
west seem to be closed, with no visible way to gain entrance.  There is an     
open door to the east.                                                         
                                                                               
END_ROOM_DESCR 86

ROOM 87
 T-intersection
   SOUTH              86  <- North/South Avenue
   EAST               92  <- East/West Avenue
   WEST               88  <- West End of Avenue
END_ROOM 87

ROOM_DESCR 87	{T-intersection}
You are at the north end of the avenue.  The way north is blocked by sand.     
You can go to the east or the west.                                            
                                                                               
END_ROOM_DESCR 87

ROOM 88
 West End of Avenue
   EAST               87  <- T-intersection
   WEST               89  <- Sand Dune
END_ROOM 88

ROOM_DESCR 88	{West End of Avenue}
This is the west end of the east/west avenue.  You see sand dunes to the       
west.                                                                          
                                                                               
END_ROOM_DESCR 88

ROOM 89
 Sand Dune
   EAST               88  <- West End of Avenue
END_ROOM 89

ROOM_DESCR 89	{Sand Dune}
You are in a sand dune.  It is too steep to continue in any direction but back 
the way you came.                                                              
                                                                               
END_ROOM_DESCR 89

ROOM 90
 Trash Room
   NORTH              91  <- Lower Floor
   WEST               85  <- Large Avenue
END_ROOM 90

ROOM_DESCR 90	{Trash Room}
You are in a large room containing much trash.  It looks as though the         
creatures who built this place put all their junk in this room before they     
left.  Neat freaks.  You can leave to the north or the west.                   
                                                                               
END_ROOM_DESCR 90

ROOM 91
 Lower Floor
   NORTH              92  <- East/West Avenue
   SOUTH              90  <- Trash Room
   WEST               86  <- North/South Avenue
   UP                 95  <- Viewpoint
END_ROOM 91

ROOM_DESCR 91	{Lower Floor}
You are in a moderate-sized room.  It is empty, except for a stairway          
leading up out of sight.  There are exits to the north, south, and west.       
                                                                               
END_ROOM_DESCR 91

ROOM 92
 East/West Avenue
   SOUTH              91  <- Lower Floor
   EAST               93  <- East End of Avenue
   WEST               87  <- T-intersection
END_ROOM 92

ROOM_DESCR 92	{East/West Avenue}
You are on an east/west avenue.  You can go west, east, or into the building   
to the south.                                                                  
                                                                               
END_ROOM_DESCR 92

ROOM 93
 East End of Avenue
   NORTH              96  <- Mural Room
   EAST               94  <- Sand Dunes
   WEST               92  <- East/West Avenue
END_ROOM 93

ROOM_DESCR 93	{East End of Avenue}
You are at the east end of the avenue.  There are sand dunes off to the east.  
you can go to the west, or into the imposing building to the north.            
                                                                               
END_ROOM_DESCR 93

ROOM 94
 Sand Dunes
   WEST               93  <- East End of Avenue
END_ROOM 94

ROOM_DESCR 94	{Sand Dunes}
You are in the dunes.  They slope upward so much that you can't make any       
progress in any direction except back the way you came.                        
                                                                               
END_ROOM_DESCR 94

ROOM 95
 Viewpoint
   DOWN               91  <- Lower Floor
END_ROOM 95

ROOM_DESCR 95	{Viewpoint}
This is an observation room, or at least you may look out in all directions.   
You see sand in all directions, sometimes broken by a glimpse of some build-   
ing that is still standing above the encroaching desert.  It looks like the    
city was quite extensive at one time.  There is a stairway going down.         
                                                                               
END_ROOM_DESCR 95

ROOM 96
 Mural Room
   SOUTH              93  <- East End of Avenue
END_ROOM 96

ROOM_DESCR 96	{Mural Room}
You are in a large room, with no exits save the one you entered.               
                                                                               
END_ROOM_DESCR 96

ROOM 97
 In Front of Portal
   NORTH              98  <- Icy Path 
   SOUTH              25  <- Portal
END_ROOM 97

ROOM_DESCR 97	{In Front of Portal}
You are to the north of the Portal.  The way seems fairly clear to the north,  
which is the only direction you may go.  There are walls of ice on either      
side.                                                                          
                                                                               
END_ROOM_DESCR 97

ROOM 98
 Icy Path 
   NORTH              99  <- Icy Path
   SOUTH              97  <- In Front of Portal
END_ROOM 98

ROOM_DESCR 98	{Icy Path }
You are on a snow-covered trail, of sorts.  It goes north and south.           
                                                                               
END_ROOM_DESCR 98

ROOM 99
 Icy Path
   SOUTH              98  <- Icy Path 
   EAST               100  <- In Front of a Cave
END_ROOM 99

ROOM_DESCR 99	{Icy Path}
You are on an icy path.  You see a feature to the east.  It looks like a       
cave entrance.                                                                 
                                                                               
END_ROOM_DESCR 99

ROOM 100
 In Front of a Cave
   EAST               101  <- In the Cave
   WEST               99  <- Icy Path
END_ROOM 100

ROOM_DESCR 100	{In Front of a Cave}
You are standing next to an opening that leads into the ice towards the east.  
It's dark in there.  To the west is a snow covered path.                       
                                                                               
END_ROOM_DESCR 100

ROOM 101
 In the Cave
   WEST               100  <- In Front of a Cave
   SOUTHEAST          102  <- Narrow Passage
END_ROOM 101

ROOM_DESCR 101	{In the Cave}
You are in a small ice cave.  There are sheets of ice growing downward from    
the ceiling.  The lighting is very dim here.  You can barely see a small       
passage off to the southeast.                                                  
                                                                               
END_ROOM_DESCR 101

ROOM 102
 Narrow Passage
   NORTHWEST          101  <- In the Cave
   LIGHT              1  <- {Any Light}
END_ROOM 102

ROOM_DESCR 102	{Narrow Passage}
This is a narrow passage running from the northwest to the southeast, where    
the way is blocked by a wall of ice.                                           
                                                                               
END_ROOM_DESCR 102

ROOM 103
 Large Cavern
   NORTH              147  <- Twisty Little Trail
   LIGHT              1  <- {Any Light}
   POINTS             25
END_ROOM 103

ROOM_DESCR 103	{Large Cavern}
You are in a large cavern.  There is a profusion of stalagtites and stalagmites
of various colors in all directions.  There is a twisty little path heading    
off to the north from here.  It's very quiet here.                             
                                                                               
END_ROOM_DESCR 103

ROOM 104
 Portal
   WEST               180  <- In Front of Portal
END_ROOM 104

ROOM_DESCR 104	{Portal}
You are in a Portal.  It seems to be a normal Portal, just like you find at    
home.                                                                          
                                                                               
END_ROOM_DESCR 104

ROOM 105
 North of the Portal
   NORTH              106  <- Middle of the N/S Street
   SOUTH              26  <- Portal
   EAST               186  <- Deserted Room
   WEST               158  <- Deserted Room
END_ROOM 105

ROOM_DESCR 105	{North of the Portal}
You are to the north of the Portal.  This is a wide street (or at least it's   
flat and straight), running north and south between the remains of some        
buildings.  To the east and west are some time-worn buildings.                 
                                                                               
END_ROOM_DESCR 105

ROOM 106
 Middle of the N/S Street
   NORTH              107  <- North End of the Street
   SOUTH              105  <- North of the Portal
   EAST               162  <- Round Room
   WEST               159  <- Deserted Room
END_ROOM 106

ROOM_DESCR 106	{Middle of the N/S Street}
You are standing roughly at the midpoint of the north-south street.  You see   
some delapidated structures to the east and west of you.                       
                                                                               
END_ROOM_DESCR 106

ROOM 107
 North End of the Street
   NORTH              115  <- Among the Boulders
   SOUTH              106  <- Middle of the N/S Street
   EAST               161  <- Deserted Room
   WEST               160  <- Deserted Room
END_ROOM 107

ROOM_DESCR 107	{North End of the Street}
This is the north end of the street.  The absolute flatness of the street      
surface ends here with a definite change in the structure of the ground.  The  
material seems to be the same, but here it is flat and smooth, and to the north
the planet seems to be mainly very large rocks.  Boulders, in fact.  There are 
ruins to the east and west.                                                    
                                                                               
END_ROOM_DESCR 107

ROOM 108
 End of Path
   SOUTH              29  <- Portal
   NORTHEAST          109  <- On the Path
END_ROOM 108

ROOM_DESCR 108	{End of Path}
This is the end of a footpath.  It does not look as though it is used very     
much, although it is clear of weeds and grass.  It continues off to the        
northeast, between some hedges.  A Portal is to the south.                     
                                                                               
END_ROOM_DESCR 108

ROOM 109
 On the Path
   NORTHEAST          110  <- Along the Path
   SOUTHWEST          108  <- End of Path
END_ROOM 109

ROOM_DESCR 109	{On the Path}
You are on a seldom-used footpath that goes in a northeast-southwest           
direction.  It is bordered by hedges that need a good trim job.                
                                                                               
END_ROOM_DESCR 109

ROOM 110
 Along the Path
   EAST               111  <- Wide Porch
   SOUTHWEST          109  <- On the Path
END_ROOM 110

ROOM_DESCR 110	{Along the Path}
You are on a path.  To the southwest, the path winds its way among some        
hedges. To the east, you see a large windowless building.                      
                                                                               
END_ROOM_DESCR 110

ROOM 111
 Wide Porch
   EAST               112  <- Entranceway
   WEST               110  <- Along the Path
END_ROOM 111

ROOM_DESCR 111	{Wide Porch}
You are at the end of the footpath, at a wide, porch-like construction with    
flagstone flooring.  This is the front of a large, windowless building.  There 
is an open doorway to the east, and the path goes to the west.                 
                                                                               
END_ROOM_DESCR 111

ROOM 112
 Entranceway
   EAST               113  <- Outside Cubicle
   WEST               111  <- Wide Porch
END_ROOM 112

ROOM_DESCR 112	{Entranceway}
You are in the entrance hall of the building.  The exit is to the west, and    
the hall continues to the east.                                                
                                                                               
END_ROOM_DESCR 112

ROOM 113
 Outside Cubicle
   EAST               114  <- Cubicle
   WEST               112  <- Entranceway
END_ROOM 113

ROOM_DESCR 113	{Outside Cubicle}
You are outside a small cubicle.  The hall is to the west, and a door is to    
the east.                                                                      
                                                                               
END_ROOM_DESCR 113

ROOM 114
 Cubicle
   WEST               113  <- Outside Cubicle
END_ROOM 114

ROOM_DESCR 114	{Cubicle}
You are in a small room, perhaps 3 meters square.  There is a door to the west.
                                                                               
END_ROOM_DESCR 114

ROOM 115
 Among the Boulders
   NORTH              116  <- Beside Large Boulder
   SOUTH              107  <- North End of the Street
END_ROOM 115

ROOM_DESCR 115	{Among the Boulders}
You are among many large boulders, most of them taller than you.  The way west 
is blocked, but you may proceed to the north, or to the south.                 
                                                                               
END_ROOM_DESCR 115

ROOM 116
 Beside Large Boulder
   NORTH              117  <- T-intersection
   SOUTH              115  <- Among the Boulders
   WEST               122  <- More Rocks
END_ROOM 116

ROOM_DESCR 116	{Beside Large Boulder}
You are standing beside a boulder that is at least three times your height.    
It prevents travel to the east, although the way north, south, and west is     
open.  There are markings on the large boulder.                                
                                                                               
END_ROOM_DESCR 116

ROOM 117
 T-intersection
   SOUTH              116  <- Beside Large Boulder
   EAST               119  <- Narrow Passage
   WEST               122  <- More Rocks
END_ROOM 117

ROOM_DESCR 117	{T-intersection}
You have come to a T-intersection.  The way north is blocked by a REALLY large 
boulder, but you may go east, west or south.                                   
                                                                               
END_ROOM_DESCR 117

ROOM 118
 Among the Rocks
   NORTH              119  <- Narrow Passage
END_ROOM 118

ROOM_DESCR 118	{Among the Rocks}
You are walking around in a place filled with very large rocks.  The way is    
open to the north.                                                             
                                                                               
END_ROOM_DESCR 118

ROOM 119
 Narrow Passage
   NORTH              117  <- T-intersection
   SOUTH              118  <- Among the Rocks
END_ROOM 119

ROOM_DESCR 119	{Narrow Passage}
This is a narrow passage amoung the boulders.  It runs north and south.  The   
sides of the passage are lined with assorted rocks, all very large.            
                                                                               
END_ROOM_DESCR 119

ROOM 120
 Cul de Sac
   POINTS             30
END_ROOM 120

ROOM_DESCR 120	{Cul de Sac}
You are in a small enclosed area.  The surrounding walls are all very high.    
There is a small, low passage to the west.                                     
                                                                               
END_ROOM_DESCR 120

ROOM 121
 South End of Trail
   NORTH              122  <- More Rocks
END_ROOM 121

ROOM_DESCR 121	{South End of Trail}
This is the south end of a rocky trail, although strictly speaking, climbing   
all over various-sized rocks doesn't quite qualify as a trail.  The only       
direction you can travel is to the north.                                      
                                                                               
END_ROOM_DESCR 121

ROOM 122
 More Rocks
   SOUTH              121  <- South End of Trail
   EAST               117  <- T-intersection
END_ROOM 122

ROOM_DESCR 122	{More Rocks}
You are travelling around, between, and over a generous selection of rocks,    
none of which are very yielding.  Isn't it great?  Exits are to the east and   
the south.                                                                     
                                                                               
END_ROOM_DESCR 122

ROOM 123
 Cubicle
   NORTH              140  <- Cubicle
   EAST               124  <- Dim Hallway
END_ROOM 123

ROOM_DESCR 123	{Cubicle}
This room is perhaps three meters square, with a door to the north.  There is  
an open door to the east.                                                      
                                                                               
END_ROOM_DESCR 123

ROOM 124
 Dim Hallway
   EAST               125  <- Long Hallway
   WEST               123  <- Cubicle
END_ROOM 124

ROOM_DESCR 124	{Dim Hallway}
This is a dim east-west hallway that extends for some distance to the east     
The hallway is circular in cross section, except for the floor (which is flat).
You can't see to the end.  There is a doorway to the west.                     
                                                                               
END_ROOM_DESCR 124

ROOM 125
 Long Hallway
   EAST               126  <- Long Hallway
   WEST               124  <- Dim Hallway
END_ROOM 125

ROOM_DESCR 125	{Long Hallway}
You are in a long, dim hallway that extends to the east and the west.  In the  
distance to the west you can see a doorway.  To the east it is dim.            
                                                                               
END_ROOM_DESCR 125

ROOM 126
 Long Hallway
   EAST               127  <- On the Stairs
   WEST               125  <- Long Hallway
END_ROOM 126

ROOM_DESCR 126	{Long Hallway}
You are in a long, dim hallway running to the east and the west.  To the east  
you can see a doorway in the gloom.                                            
                                                                               
END_ROOM_DESCR 126

ROOM 127
 On the Stairs
   WEST               126  <- Long Hallway
   UP                 133  <- On the Stairs
   DOWN               128  <- On the Stairs
END_ROOM 127

ROOM_DESCR 127	{On the Stairs}
You are on the stairs.  They spiral both upward and downward from here.  There 
is a passage to the west.                                                      
                                                                               
END_ROOM_DESCR 127

ROOM 128
 On the Stairs
   UP                 127  <- On the Stairs
   DOWN               129  <- On the Stairs
END_ROOM 128

ROOM_DESCR 128	{On the Stairs}
You are on the stairs.  They spiral both upward and downward from here.        
                                                                               
END_ROOM_DESCR 128

ROOM 129
 On the Stairs
   UP                 128  <- On the Stairs
   DOWN               130  <- On the Stairs
END_ROOM 129

ROOM_DESCR 129	{On the Stairs}
You are on the stairs.  They spiral both upward and downward from here.        
                                                                               
END_ROOM_DESCR 129

ROOM 130
 On the Stairs
   WEST               134  <- Dim Hallway
   UP                 129  <- On the Stairs
   DOWN               131  <- On the Stairs
END_ROOM 130

ROOM_DESCR 130	{On the Stairs}
You are on the stairs.  They spiral both upward and downward from here.  There 
is a passage to the west.                                                      
                                                                               
END_ROOM_DESCR 130

ROOM 131
 On the Stairs
   UP                 130  <- On the Stairs
   DOWN               132  <- On the Stairs
END_ROOM 131

ROOM_DESCR 131	{On the Stairs}
You are on the stairs.  They spiral both upward and downward from here.        
                                                                               
END_ROOM_DESCR 131

ROOM 132
 On the Stairs
   UP                 131  <- On the Stairs
   DOWN               133  <- On the Stairs
END_ROOM 132

ROOM_DESCR 132	{On the Stairs}
You are on the stairs.  They spiral both upward and downward from here.        
                                                                               
END_ROOM_DESCR 132

ROOM 133
 On the Stairs
   UP                 132  <- On the Stairs
   DOWN               127  <- On the Stairs
END_ROOM 133

ROOM_DESCR 133	{On the Stairs}
You are on the stairs.  They spiral both upward and downward from here.        
                                                                               
END_ROOM_DESCR 133

ROOM 134
 Dim Hallway
   EAST               130  <- On the Stairs
   WEST               135  <- Long Hallway
END_ROOM 134

ROOM_DESCR 134	{Dim Hallway}
You are in a long, dim hallway running to the east and the west.  To the east  
you can see a doorway in the gloom.                                            
                                                                               
END_ROOM_DESCR 134

ROOM 135
 Long Hallway
   EAST               134  <- Dim Hallway
   WEST               136  <- Long Hallway
END_ROOM 135

ROOM_DESCR 135	{Long Hallway}
You are in a long, dim hallway that extends to the east and the west.  In the  
distance to the west you can see a doorway.  To the east it is dim.            
                                                                               
END_ROOM_DESCR 135

ROOM 136
 Long Hallway
   EAST               135  <- Long Hallway
   WEST               137  <- Cubicle
END_ROOM 136

ROOM_DESCR 136	{Long Hallway}
This is a dim east-west hallway that extends for some distance to the east     
The hallway is circular in cross section, except for the floor (which is flat).
You can't see to the end.  There is a doorway to the west.                     
                                                                               
END_ROOM_DESCR 136

ROOM 137
 Cubicle
   NORTH              138  <- Cubicle
   EAST               136  <- Long Hallway
END_ROOM 137

ROOM_DESCR 137	{Cubicle}
This room is perhaps three meters square, with a door to the north.  There is  
an open door to the east.                                                      
                                                                               
END_ROOM_DESCR 137

ROOM 138
 Cubicle
   SOUTH              137  <- Cubicle
   WEST               139  <- Short Hall
END_ROOM 138

ROOM_DESCR 138	{Cubicle}
This room is perhaps three meters square, with a door to the south.  There is  
an open door to the west.                                                      
                                                                               
END_ROOM_DESCR 138

ROOM 139
 Short Hall
   EAST               138  <- Cubicle
   LOCKED_DOOR        
END_ROOM 139

ROOM_DESCR 139	{Short Hall}
You are outside and to the west of a small cubicle, in a short hall.  There is 
a door to the west, and a doorway to the east.                                 
                                                                               
END_ROOM_DESCR 139

ROOM 140
 Cubicle
   SOUTH              123  <- Cubicle
   WEST               113  <- Outside Cubicle
END_ROOM 140

ROOM_DESCR 140	{Cubicle}
You are in a small room, perhaps 3 meters square.  It is featureless.  There   
is a door to the west, and a door to the south.                                
                                                                               
END_ROOM_DESCR 140

ROOM 141
 Unfinished Room
END_ROOM 141

ROOM_DESCR 141	{Unfinished Room}
This a room that is roughly finished except for the east wall, which is *very* 
roughly finished, bearing marks of excavation.                                 
                                                                               
END_ROOM_DESCR 141

ROOM 142
 Treasure Room
   LOCKED_DOOR        
END_ROOM 142

ROOM_DESCR 142	{Treasure Room}
You are in the Sacred Treasure Room.  There is a large altar in the north end  
of the room.  There is a door to the east.                                     
                                                                               
END_ROOM_DESCR 142

ROOM 143
 Stairs
   DOWN               144  <- Stairs
END_ROOM 143

ROOM_DESCR 143	{Stairs}
You are standing at the top of a long, straight stairway that seems to go      
downward indefinitely.                                                         
END_ROOM_DESCR 143

ROOM 144
 Stairs
END_ROOM 144

ROOM_DESCR 144	{Stairs}
You are on a long, straight stairway.  You can go either up or down from here. 
END_ROOM_DESCR 144

ROOM 145
 End of Stairs
   POINTS             10
END_ROOM 145

ROOM_DESCR 145	{End of Stairs}
You are at a dead end.  Although the floor has been tastefully finished in     
native flagstone, the walls are of a semi-finished nature, or were purposefully
decorated with chisel-marks.                                                   
                                                                               
This is patently the end of the stairs.  The only way to go is back up.        
END_ROOM_DESCR 145

ROOM 146
 Dead Adventurer's Hall
END_ROOM 146

ROOM_DESCR 146	{Dead Adventurer's Hall}
You are in the place where all the dead adventurers go.  Serves you right.     
There are bones and assorted paraphenalia in large piles all over this place.  
None of them help a dead person a lot, though.  Too bad.                       
                                                                               
END_ROOM_DESCR 146

ROOM 147
 Twisty Little Trail
   SOUTH              103  <- Large Cavern
   WEST               148  <- Open Area
   LIGHT              1  <- {Any Light}
END_ROOM 147

ROOM_DESCR 147	{Twisty Little Trail}
You are making your way through a breathtakingly beautiful room.  It has       
cave formations you have never seen before in colors that you wouldn't have    
believed possible.  The trail goes to the south and to the west.               
                                                                               
END_ROOM_DESCR 147

ROOM 148
 Open Area
   EAST               147  <- Twisty Little Trail
   WEST               149  <- East End of Bridge
   LIGHT              1  <- {Any Light}
END_ROOM 148

ROOM_DESCR 148	{Open Area}
The cave formations end suddenly here.  You are at the edge of a great chasm.  
There is a bridge to the west.  There is a lot of dark out there; your light   
doesn't penetrate more than twenty or thirty meters in any direction.          
                                                                               
END_ROOM_DESCR 148

ROOM 149
 East End of Bridge
   EAST               148  <- Open Area
   WEST               150  <- On the Bridge
   LIGHT              1  <- {Any Light}
END_ROOM 149

ROOM_DESCR 149	{East End of Bridge}
This is the eastern-most side of a long, rope suspension bridge.  There are    
wooden planks to walk on, and a rope on either side at hand height.  The       
ropes attach to two large wooden posts about two meters high.  The bridge      
looks about a meter or less wide.  The structure sways gently from side to     
side as you move on it.  You see that the bridge fades into the gloom off to   
the west.                                                                      
                                                                               
END_ROOM_DESCR 149

ROOM 150
 On the Bridge
   EAST               149  <- East End of Bridge
   WEST               151  <- Somewhere in the Darkness
   LIGHT              1  <- {Any Light}
END_ROOM 150

ROOM_DESCR 150	{On the Bridge}
You are somewhere on the bridge.  It extends into darkness to the west and to  
the east.  It is swaying gently from side to side, and you can hear the ropes  
creaking softly.                                                               
                                                                               
END_ROOM_DESCR 150

ROOM 151
 Somewhere in the Darkness
   EAST               150  <- On the Bridge
   WEST               152  <- Farther Along the Bridge
   LIGHT              1  <- {Any Light}
END_ROOM 151

ROOM_DESCR 151	{Somewhere in the Darkness}
You are somewhere on a rope bridge, going toward a location you cannot see,    
suspended over a chasm of unknown depth, and the bridge is swinging enough     
to make you nervous.  Isn't this fun?                                          
                                                                               
END_ROOM_DESCR 151

ROOM 152
 Farther Along the Bridge
   EAST               151  <- Somewhere in the Darkness
   WEST               153  <- West End of the Bridge
   LIGHT              1  <- {Any Light}
END_ROOM 152

ROOM_DESCR 152	{Farther Along the Bridge}
The angle of the bridge is on the upward trend off to the west.  The bridge    
is swaying.                                                                    
                                                                               
END_ROOM_DESCR 152

ROOM 153
 West End of the Bridge
   EAST               152  <- Farther Along the Bridge
   WEST               154  <- West Side of Chasm
   LIGHT              1  <- {Any Light}
END_ROOM 153

ROOM_DESCR 153	{West End of the Bridge}
You are on the west end of the suspension bridge.  It looks very similar to    
the other side, what with the posts and all.                                   
                                                                               
END_ROOM_DESCR 153

ROOM 154
 West Side of Chasm
   EAST               153  <- West End of the Bridge
   WEST               155  <- In the Tunnel
   LIGHT              1  <- {Any Light}
END_ROOM 154

ROOM_DESCR 154	{West Side of Chasm}
This is a level spot a few meters in circumference, with a bridge off to the   
east, and the entrance to a tunnel off to the west.  There is a rather large   
chasm to the east.                                                             
                                                                               
END_ROOM_DESCR 154

ROOM 155
 In the Tunnel
   EAST               154  <- West Side of Chasm
   DOWN               156  <- In the Tunnel
   LIGHT              1  <- {Any Light}
END_ROOM 155

ROOM_DESCR 155	{In the Tunnel}
You are in a tunnel, which exits to the east, and heads downward to the west.  
The ground is rough here, as are the walls.  The tunnel appears to be partly   
artificial and partly natural, as if someone had taken advantage of an exist-  
ing, but mostly smaller passage.                                               
                                                                               
END_ROOM_DESCR 155

ROOM 156
 In the Tunnel
   NORTH              157  <- Cave-in
   EAST               155  <- In the Tunnel
   UP                 155  <- In the Tunnel
   DOWN               157  <- Cave-in
   LIGHT              1  <- {Any Light}
END_ROOM 156

ROOM_DESCR 156	{In the Tunnel}
The tunnel curves downward to the north, and upward to the east.  The silence  
is eerie.                                                                      
                                                                               
END_ROOM_DESCR 156

ROOM 157
 Cave-in
   SOUTH              156  <- In the Tunnel
   UP                 156  <- In the Tunnel
END_ROOM 157

ROOM_DESCR 157	{Cave-in}
You come to a part of the passage where you can progress no farther.  There    
is a cave-in of prodigous proportions that has completely blocked any farther  
movement except back the way you came.                                         
                                                                               
END_ROOM_DESCR 157

ROOM 158
 Deserted Room
   NORTH              159  <- Deserted Room
   EAST               105  <- North of the Portal
END_ROOM 158

ROOM_DESCR 158	{Deserted Room}
You are in a deserted room.  The walls are bare, and the floor has an inch     
of dust on it.  The exit to the street is to the east, or you may go through   
a doorway north.                                                               
                                                                               
END_ROOM_DESCR 158

ROOM 159
 Deserted Room
   SOUTH              158  <- Deserted Room
   EAST               106  <- Middle of the N/S Street
END_ROOM 159

ROOM_DESCR 159	{Deserted Room}
You are in a deserted room.  The walls are bare, and the floor has an inch     
of dust on it.  The exit to the street is to the east, or you may go through   
a doorway south.                                                               
                                                                               
END_ROOM_DESCR 159

ROOM 160
 Deserted Room
   EAST               107  <- North End of the Street
END_ROOM 160

ROOM_DESCR 160	{Deserted Room}
You are in a deserted room.  The walls are bare, and the floor has an inch     
of dust on it.  It looks as though there may have been things bolted to the    
floor and walls here.  The exit to the street is to the east.                  
                                                                               
END_ROOM_DESCR 160

ROOM 161
 Deserted Room
   SOUTH              162  <- Round Room
   WEST               107  <- North End of the Street
END_ROOM 161

ROOM_DESCR 161	{Deserted Room}
This room is empty except for some bare shelves on the north wall.  A search   
reveals nothing remains here.  Exits are to the west and south.                
                                                                               
END_ROOM_DESCR 161

ROOM 162
 Round Room
   NORTH              161  <- Deserted Room
   SOUTH              186  <- Deserted Room
   WEST               106  <- Middle of the N/S Street
END_ROOM 162

ROOM_DESCR 162	{Round Room}
You are in a round room.  The ceiling is about three meters high.  The room    
is empty of artifacts.  There are exits to the west, south, and north.         
                                                                               
END_ROOM_DESCR 162

ROOM 163
 Narrow Ledge
   EAST               184  <- At the End of Your Rope
   WEST               164  <- In the Chamber
END_ROOM 163

ROOM_DESCR 163	{Narrow Ledge}
You are on a narrow (what else?) ledge.  It extends a few feet in either       
direction along the face of the chasm, and is a good forty centimeters wide.   
Through the opening to the west, you see a small natural chamber, emitting a   
soft glow through the opening.  There is the end of a rope slightly to the     
east, easily within reach.                                                     
                                                                               
END_ROOM_DESCR 163

ROOM 164
 In the Chamber
   EAST               163  <- Narrow Ledge
   WEST               165  <- Passageway
   POINTS             20
END_ROOM 164

ROOM_DESCR 164	{In the Chamber}
This is a small chamber, with a good-sized hole in the wall to the east.  You  
can comfortably stand up and walk around.  There is a soft glow coming from    
various patches of what you hope are non-hostile algae-looking things covering 
most of the walls, ceiling, and floor.  There is a passage to the west.        
                                                                               
END_ROOM_DESCR 164

ROOM 165
 Passageway
   EAST               164  <- In the Chamber
   NORTHWEST          166  <- Low Passage 
END_ROOM 165

ROOM_DESCR 165	{Passageway}
You are in a passage that goes to the east and to the downwards to the         
northwest.  The northwestern passage is lower than to the east.  There are     
glowing patches covering most of the walls.                                    
                                                                               
END_ROOM_DESCR 165

ROOM 166
 Low Passage 
   NORTHWEST          167  <- Upward passage
   SOUTHEAST          165  <- Passageway
END_ROOM 166

ROOM_DESCR 166	{Low Passage }
You are in a low northwest/southeast passage.  There is water on the floor     
here, to a depth of several centimeters.  Off to the northwest, the passage    
slopes upward.                                                                 
                                                                               
END_ROOM_DESCR 166

ROOM 167
 Upward passage
   NORTH              168  <- Tunnel intersection
   SOUTHEAST          166  <- Low Passage 
END_ROOM 167

ROOM_DESCR 167	{Upward passage}
The passage curves away upwards to the north, and downwards to the southeast   
here.  There are a few glowing patches on the wall here and there.             
                                                                               
END_ROOM_DESCR 167

ROOM 168
 Tunnel intersection
   SOUTH              167  <- Upward passage
   WEST               171  <- Sloping Passage
   NORTHEAST          169  <- Upward Narrow Passage
END_ROOM 168

ROOM_DESCR 168	{Tunnel intersection}
This is an intersection in the tunnel.  The light from the glowing patches is  
very dim here.  There are passages to the west, south, and northeast.          
                                                                               
END_ROOM_DESCR 168

ROOM 169
 Upward Narrow Passage
   EAST               170  <- Another Cave-in
   SOUTHWEST          168  <- Tunnel intersection
   LIGHT              1  <- {Any Light}
END_ROOM 169

ROOM_DESCR 169	{Upward Narrow Passage}
This passage is very narrow and low here.  You have to crouch down as you      
walk along it.  The way goes to the southwest and to the east from here.       
                                                                               
END_ROOM_DESCR 169

ROOM 170
 Another Cave-in
   WEST               169  <- Upward Narrow Passage
END_ROOM 170

ROOM_DESCR 170	{Another Cave-in}
The passage here is blocked by a pile of large rocks.  You look around and     
see that the ceiling collapsed, probably some time ago.  The only exit is to   
the west.                                                                      
                                                                               
END_ROOM_DESCR 170

ROOM 171
 Sloping Passage
   EAST               168  <- Tunnel intersection
   WEST               172  <- Another Sloping Passage
   UP                 168  <- Tunnel intersection
   DOWN               172  <- Another Sloping Passage
END_ROOM 171

ROOM_DESCR 171	{Sloping Passage}
This is a sloping passage, going upward to the east, and steeply downward to   
the west, where it is more like climbing than walking.                         
                                                                               
END_ROOM_DESCR 171

ROOM 172
 Another Sloping Passage
   EAST               171  <- Sloping Passage
   WEST               173  <- Chamber
   UP                 171  <- Sloping Passage
   DOWN               173  <- Chamber
END_ROOM 172

ROOM_DESCR 172	{Another Sloping Passage}
This is a steeply sloping passageway.  The exits are up to the east and down   
to the west.                                                                   
                                                                               
END_ROOM_DESCR 172

ROOM 173
 Chamber
   EAST               172  <- Another Sloping Passage
   UP                 172  <- Another Sloping Passage
   DOWN               174  <- Vertical Passage
END_ROOM 173

ROOM_DESCR 173	{Chamber}
You are in an oval-shaped room in the cave.  There is an exit up and to the    
east.  There is a large hole in the floor.  It looks as if you could climb     
down, albeit with some difficulty.                                             
                                                                               
END_ROOM_DESCR 173

ROOM 174
 Vertical Passage
   UP                 173  <- Chamber
   DOWN               175  <- Bottom of Shaft
END_ROOM 174

ROOM_DESCR 174	{Vertical Passage}
You are in a vertical passage.  The walls are very rocky, but present many     
hand- and foot-holds.  You may go up or down from here.                        
                                                                               
END_ROOM_DESCR 174

ROOM 175
 Bottom of Shaft
   SOUTH              176  <- West End of Large Cavern
   UP                 174  <- Vertical Passage
END_ROOM 175

ROOM_DESCR 175	{Bottom of Shaft}
This is a circular room not much larger than the diameter of the vertical      
passageway that extends upward from here.  There is an opening that leads      
to the south.                                                                  
                                                                               
END_ROOM_DESCR 175

ROOM 176
 West End of Large Cavern
   NORTH              175  <- Bottom of Shaft
   EAST               177  <- EAst End of Large Cavern
END_ROOM 176

ROOM_DESCR 176	{West End of Large Cavern}
You are in a large room in the cavern.  This room is typical of such rooms     
in that there are many large stalactites and stalagmites, as well as the       
formations called soda straws, bacon, etc.  There is an exit to the north,     
and the room continues into darkness to the east.                              
                                                                               
END_ROOM_DESCR 176

ROOM 177
 EAst End of Large Cavern
   WEST               176  <- West End of Large Cavern
END_ROOM 177

ROOM_DESCR 177	{EAst End of Large Cavern}
This is a continuation of the large cavern.  It looks much the same as the     
other end, except for one feature: a large door set in the eastern wall.       
The only direction available is west.                                          
                                                                               
END_ROOM_DESCR 177

ROOM 178
 Well-lit Tunnel
   EAST               179  <- Large Cavern
END_ROOM 178

ROOM_DESCR 178	{Well-lit Tunnel}
This is a short, brightly lit tunnel extending stright to the east.  At the    
end of tunnel, you see part of a large room.                                   
                                                                               
END_ROOM_DESCR 178

ROOM 179
 Large Cavern
   EAST               180  <- In Front of Portal
   WEST               178  <- Well-lit Tunnel
END_ROOM 179

ROOM_DESCR 179	{Large Cavern}
This is an impressively large cavern room.  There is no obvious light source,  
but there is plenty of light here.  While there are very few natural cave      
formations present, there is one item, to the east in the center of the room,  
that catches your attention immediately.   It's a Star Portal.                 
                                                                               
END_ROOM_DESCR 179

ROOM 180
 In Front of Portal
   EAST               104  <- Portal
   WEST               179  <- Large Cavern
   NORTHEAST          181  <- North of Portal
   SOUTHEAST          183  <- South of Portal
END_ROOM 180

ROOM_DESCR 180	{In Front of Portal}
You are directly in front of the Portal. It stands alone in the center of      
the room.                                                                      
                                                                               
END_ROOM_DESCR 180

ROOM 181
 North of Portal
   SOUTHEAST          182  <- East of Portal
   SOUTHWEST          180  <- In Front of Portal
END_ROOM 181

ROOM_DESCR 181	{North of Portal}
You are to the north of the Portal.  It has a featureless wall on this side.   
                                                                               
END_ROOM_DESCR 181

ROOM 182
 East of Portal
   NORTHWEST          181  <- North of Portal
   SOUTHWEST          183  <- South of Portal
END_ROOM 182

ROOM_DESCR 182	{East of Portal}
You are to the east of the Portal.  It has a featureless wall on this side.    
                                                                               
END_ROOM_DESCR 182

ROOM 183
 South of Portal
   NORTHEAST          182  <- East of Portal
   NORTHWEST          180  <- In Front of Portal
END_ROOM 183

ROOM_DESCR 183	{South of Portal}
You are to the south of the Portal.  It has a featureless wall on this side.   
                                                                               
END_ROOM_DESCR 183

ROOM 184
 At the End of Your Rope
   WEST               163  <- Narrow Ledge
END_ROOM 184

ROOM_DESCR 184	{At the End of Your Rope}
You are at the end of the rope.  The bridge is so far above you that you can't 
see it.  It's a creepy feeling swinging on the rope suspended in darkness.     
You see a ledge a few centimeters away to the west.  You can easily get to     
it from here.                                                                  
                                                                               
END_ROOM_DESCR 184

ROOM 185
 At the End of Your Rope
END_ROOM 185

ROOM_DESCR 185	{At the End of Your Rope}
You are at the end of the rope.  The bridge is so far above you that you can't 
see it.  It's a creepy feeling swinging on the rope suspended in darkness.     
                                                                               
END_ROOM_DESCR 185

ROOM 186
 Deserted Room
   NORTH              162  <- Round Room
   WEST               105  <- North of the Portal
END_ROOM 186

ROOM_DESCR 186	{Deserted Room}
This room is bare except for some indication that something was bolted to      
the south wall.  Nothing remains to indicate what it may have been.  There     
are exits to the north, and to the west.                                       
                                                                               
END_ROOM_DESCR 186

------------- Start of Noun Definitions -------------
NOUN 200
  BEING
  REDUNDANT
  There is a fake item here.
  NOUN_SYNONYMS HIMSELF 
END_NOUN 200

NOUN_DESCR 200	{BEING}
You see a fake item.  Report it to the Dungeonmaster! (No reward, sorry)       
                                                                               
END_NOUN_DESCR 200

NOUN 201
  KEY
  MOLECULAR
  There is a small key here.
  LOCATION           203 <-- Inside ENVIROSUIT
  PUSHABLE           

END_NOUN 201

NOUN_DESCR 201	{KEY}
You see a small cylinder that is quite heavy for its size.  It looks as if     
it were made of plastic.  Along the side it says 'ACME Molecular Key', along   
with the company's logo, a small strange-looking bird.                         
                                                                               
END_NOUN_DESCR 201

NOUN 202
  HOLE
  BLUE
  There is a small blue hole in the door.
  SIZE               2
  UNMOVABLE          
  LOCATION           4 <-- Outside the Building
  OPEN               
  NOUN_SYNONYMS LOCK 
END_NOUN 202

NOUN_DESCR 202	{HOLE}
The small blue hole is for a molecular key, which are very rare and quite      
expensive!  The rest of the door is pretty boring.                             
                                                                               
END_NOUN_DESCR 202

NOUN 203
  ENVIROSUIT
  RAGGEDY
  There is a raggedy Envirosuit here.
  SIZE               10
  WEIGHT             15
  LOCATION           16 <-- Desert
  CLOSEABLE          
  NOUN_SYNONYMS SUIT 
END_NOUN 203

NOUN_DESCR 203	{ENVIROSUIT}
You see a torn and ragged Envirosuit here, one that is obviously of no use from
a protection standpoint, since there are large holes in the fabric.  The visor 
has been sandblasted to opaqueness.  As you examine the suit, you see that the 
sphinx valve has melted.  You seem to recall a service memo describing some    
eccentric behavior on the part of some sphinx valves when exposed to low oxygen
environments for long periods, but you can't quite recall the exact nature of  
the result.  Anyway, that model was discontinued two years ago.                
                                                                               
END_NOUN_DESCR 203

NOUN 204
  SKELETON
  HUMAN
  There is a human skeleton here.
  SIZE               5
  WEIGHT             15
  LOCATION           203 <-- Inside ENVIROSUIT

END_NOUN 204

NOUN_DESCR 204	{SKELETON}
You see a skeleton in the suit.  It is obviously from one of your own species, 
and it looks like it has been here for some time.                              
                                                                               
END_NOUN_DESCR 204

NOUN 205
  LENS
  CONTACT
  There is a contact lens here.
  SIZE               2
  LOCATION           203 <-- Inside ENVIROSUIT

END_NOUN 205

NOUN_DESCR 205	{LENS}
You see a hard contact lens, which seems to be in remarkably good condition    
considering where it has been.  You examine the lens closely and observe that  
it has only small scratches on it.                                             
                                                                               
END_NOUN_DESCR 205

NOUN 206
  COMPUTER
  COMPLEX
  You see a computer here.
  UNMOVABLE          
  LOCATION           7 <-- Living Area

END_NOUN 206

NOUN_DESCR 206	{COMPUTER}
There is a complex computer on the desk.  It's not the latest model, but it    
was state of the art for desktop units some years ago.                         
                                                                               
END_NOUN_DESCR 206

NOUN 207
  DESK
  STURDY
  There is a desk against the west wall.
  UNMOVABLE          
  LOCATION           7 <-- Living Area
  CLOSEABLE          

END_NOUN 207

NOUN_DESCR 207	{DESK}
You see a large and sturdy desk against the west wall.  It was obviously       
designed primarily to support the various components of the computer system    
sitting on it, but it looks as though there may be some small storage areas    
within.                                                                        
                                                                               
END_NOUN_DESCR 207

NOUN 208
  FLASHLIGHT
  SMALL
  There is a Perma-Charge flashlight here.
  SIZE               3
  LOCATION           207 <-- Inside DESK
  IS_LIGHT           
  NOUN_SYNONYMS LIGHT TORCH 
END_NOUN 208

NOUN_DESCR 208	{FLASHLIGHT}
You take a closer look at the flashlight.  You perceive it to be a serviceable 
source of light that rarely needs to be recharged.  It's not as permanent as   
the makers claim, but it *might* be years before it needs recharging.  The     
switch is labelled "Light" and "Extinguish" (It was made in Japan).  The       
switch is in the "Extinguish" position.                                        
                                                                               
END_NOUN_DESCR 208

NOUN 209
  BLASTER
  DEADLY
  There is a PeaceMaker blaster here.
  SIZE               3
  WEIGHT             4
  LOCATION           207 <-- Inside DESK
  CLOSEABLE          
  NOUN_SYNONYMS GUN PISTOL GAT 
END_NOUN 209

NOUN_DESCR 209	{BLASTER}
You look closely and see one of the famous PeaceMaker blasters.  The charge    
indicator for the removable power source reads 15%, which leaves about 8 shots,
if those guys who write for the Saturday morning cartoon shows know what they  
are talking about.                                                             
                                                                               
END_NOUN_DESCR 209

NOUN 210
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           9 <-- Cubicle
  PUSHABLE           

END_NOUN 210

NOUN_DESCR 210	{LEVER}
There is a horizontal lever protruding from the south wall.  It looks harm-    
less, but you feel a tingling excitement when you contemplate it.              
                                                                               
END_NOUN_DESCR 210

NOUN 211
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           24 <-- Portal
  PUSHABLE           

END_NOUN 211

NOUN_DESCR 211	{LEVER}
There is a horizontal lever protruding from the south wall.                    
                                                                               
END_NOUN_DESCR 211

NOUN 212
  FLASHLIGHT
  DEAD
  There is a Perma-Charge flashlight here.  It's real dead.
  SIZE               3
  NOUN_SYNONYMS LIGHT TORCH 
END_NOUN 212

NOUN_DESCR 212	{FLASHLIGHT}
It's an ex-flashlight.                                                         
                                                                               
END_NOUN_DESCR 212

NOUN 213
  ENVIROSUIT
  BLUE
  There is a blue Envirosuit here.
  SIZE               10
  WEIGHT             25
  LOCATION           1000 <-- Worn
  CLOSEABLE          
  WEARABLE           
  NOUN_SYNONYMS SUIT HELMET 
END_NOUN 213

NOUN_DESCR 213	{ENVIROSUIT}
You see a fairly new Envirosuit.  It is lightweight, but fairly durable as long
as one doesn't make a habit of walking around in sandstorms for a hobby.  It   
is made of one piece, and it can be removed in seconds and folded up.          
                                                                               
END_NOUN_DESCR 213

NOUN 214
  ATD
  COMPACT
  There is a small ATD (Air Testing Device) here.
  SIZE               4
  LOCATION           1000 <-- Worn
  WEARABLE           

END_NOUN 214

NOUN_DESCR 214	{ATD}
You see a highly sophisticated device for monitoring air quality.  It has two  
indicators, a green one marked "SAFE", and a red one marked "DANGER".  It has  
a strap, so that it can be hung around the neck.  The light is flashing RED.   
                                                                               
END_NOUN_DESCR 214

NOUN 215
  ATD
  COMPACT
  There is a small ATD (Air Testing Device) here.
  SIZE               4
  WEARABLE           

END_NOUN 215

NOUN_DESCR 215	{ATD}
You see a highly sophisticated device for monitoring air quality.  It has two  
indicators, a green one marked "SAFE", and a red one marked "DANGER".  It has  
a strap, so that it can be hung around the neck.  The light is flashing GREEN. 
                                                                               
END_NOUN_DESCR 215

NOUN 216
  BATTERY
  POWERPACK
  There is a powerful battery here.
  LOCATION           209 <-- Inside BLASTER

END_NOUN 216

NOUN_DESCR 216	{BATTERY}
You see a small EternaReady PowerPack battery here.  It's not really a battery,
but then it isn't eternally ready, either.  It has two prongs sticking out from
one end.                                                                       
                                                                               
END_NOUN_DESCR 216

NOUN 217
  SKELETON
  ALIEN
  There is an alien skeleton here.
  WEIGHT             250
  LOCATION           38 <-- Cavern
  NOUN_SYNONYMS PILOT 
END_NOUN 217

NOUN_DESCR 217	{SKELETON}
You see a large skeleton, obviously not from your own species (although this   
writer you once worked with...).  It resembles the exoskeleton of some Terran  
beetles, with the only thing marking it as probably from an intelligent race   
are the remnants of shoes and the goggles still remaining on what you decide   
was the head.  The goggles are riveted to the exoskeleton.  There are the torn 
remains of several straps dangling from other rivets.                          
                                                                               
END_NOUN_DESCR 217

NOUN 218
  DEVICE
  ALIEN
  There is an alien device here.
  SIZE               2
  OPEN               
  NOUN_SYNONYMS RECESS 
END_NOUN 218

NOUN_DESCR 218	{DEVICE}
You see an alien device here, with several faint circles etched into the       
surface.  There is a recess in one end.                                        
                                                                               
END_NOUN_DESCR 218

NOUN 219
  DEVICE
  ALIEN
  There is an alien device here.
  SIZE               2
  OPEN               
  NOUN_SYNONYMS RECESS 
END_NOUN 219

NOUN_DESCR 219	{DEVICE}
You see an alien device, with several etched circles with faint colors in      
them.  A purplish-looking circle is a bit brighter than the others.  There     
is a recess in one end.                                                        
                                                                               
END_NOUN_DESCR 219

NOUN 220
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           20 <-- Portal
  PUSHABLE           

END_NOUN 220

NOUN_DESCR 220	{LEVER}
You see a short lever in the south wall.  It's about 15 centimeters in length. 
                                                                               
END_NOUN_DESCR 220

NOUN 221
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           21 <-- Portal
  PUSHABLE           

END_NOUN 221

NOUN_DESCR 221	{LEVER}
You see a short lever in the south wall.  It's about 15 centimeters in length. 
                                                                               
END_NOUN_DESCR 221

NOUN 222
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           22 <-- Portal
  PUSHABLE           

END_NOUN 222

NOUN_DESCR 222	{LEVER}
You see a short lever protruding from the wall.  It's just your ordinary       
Star Portal lever.                                                             
                                                                               
END_NOUN_DESCR 222

NOUN 223
  ROCK
  LARGE
  There is a large rock here.
  WEIGHT             35
  LOCATION           120 <-- Cul de Sac

END_NOUN 223

NOUN_DESCR 223	{ROCK}
There is a large rock here.  It probably masses out at a good 15 kilograms.    
It could be carried somewhere if you weren't to make a lifetime occupation     
out of it.                                                                     
                                                                               
END_NOUN_DESCR 223

NOUN 224
  ROPE
  MONOFILAMENT
  There is a length of rope here.
  WEIGHT             2

END_NOUN 224

NOUN_DESCR 224	{ROPE}
You see a length of monofilament rope.  Uncoiled, it would be about 40         
meters long.  It has a rough surface to assist in holding on to it.            
                                                                               
END_NOUN_DESCR 224

NOUN 225
  RUBBLE
  MOLDY
  There is some moldy rubble here.
  WEIGHT             200
  LOCATION           50 <-- South End of Cavern

END_NOUN 225

NOUN_DESCR 225	{RUBBLE}
There is a mass of junk piled in the corner.  Nothing of any use can be seen.  
                                                                               
END_NOUN_DESCR 225

NOUN 226
  CRAFT
  SMALL
  There is a small craft here.
  UNMOVABLE          
  LOCATION           63 <-- Inside the Shrubs

END_NOUN 226

NOUN_DESCR 226	{CRAFT}
You see a small vessel here.  It isn't an interstellar craft, unless someone   
has managed to stuff a stardrive into something that can't be more than about  
six meters long by four high.  You hear a low humming sound from the vicinity  
of the door.  There is a small circle by the door.                             
                                                                               
END_NOUN_DESCR 226

NOUN 227
  PANEL
  COMMAND
  There is a command panel here.
  UNMOVABLE          
  LOCATION           64 <-- Lifeboat

END_NOUN 227

NOUN_DESCR 227	{PANEL}
You see a command panel here.  It doesn't seem to have anything recognizable   
as a control.  It has plenty of interesting colored shapes on it, though.      
                                                                               
END_NOUN_DESCR 227

NOUN 228
  CIRCLE
  ETCHED
  There is a circle next to the door.
  UNMOVABLE          
  LOCATION           63 <-- Inside the Shrubs

END_NOUN 228

NOUN_DESCR 228	{CIRCLE}
You see an etched circle on the hull next to the door.  It is blinking at the  
same speed as the alien device.                                                
                                                                               
END_NOUN_DESCR 228

NOUN 229
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           23 <-- Portal
  PUSHABLE           

END_NOUN 229

NOUN_DESCR 229	{LEVER}
You see a short lever in the south wall.  It's about 15 centimeters in length. 
                                                                               
END_NOUN_DESCR 229

NOUN 230
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           25 <-- Portal
  PUSHABLE           

END_NOUN 230

NOUN_DESCR 230	{LEVER}
You see a short lever in the south wall.  It's about 15 centimeters in length. 
                                                                               
END_NOUN_DESCR 230

NOUN 231
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           26 <-- Portal
  PUSHABLE           

END_NOUN 231

NOUN_DESCR 231	{LEVER}
You see a short lever in the south wall.  It's about 15 centimeters in length. 
                                                                               
END_NOUN_DESCR 231

NOUN 232
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           27 <-- Portal
  PUSHABLE           

END_NOUN 232

NOUN_DESCR 232	{LEVER}
You see a short lever in the south wall.  It's about 15 centimeters in length. 
                                                                               
END_NOUN_DESCR 232

NOUN 233
  PANEL
  COMMAND
  There is a command panel here.
  UNMOVABLE          
  LOCATION           65 <-- Lifeboat
  NOUN_SYNONYMS SHAPE 
END_NOUN 233

NOUN_DESCR 233	{PANEL}
You see a command panel here.  It doesn't seem to have anything recognizable   
as a control.  It has plenty of interesting colored shapes on it, though.      
One of the shapes is pulsing rapidly.                                          
                                                                               
END_NOUN_DESCR 233

NOUN 234
  MESS
  SQUISHY
  There is a squishy mess here.
  UNMOVABLE          

END_NOUN 234

NOUN_DESCR 234	{MESS}
You see an ex-white thing here.  You decide not to examine it very closely,    
as it appears to be pretty thoughly squished.                                  
                                                                               
END_NOUN_DESCR 234

NOUN 235
  BOX
  CENTRAL
  There is a box in the center of the room.
  UNMOVABLE          
  LOCATION           81 <-- Crowded Room

END_NOUN 235

NOUN_DESCR 235	{BOX}
There is a box here, in the center of the room.  All the equipment seems to    
focus on this particular item.  It is about two meters long, one meter high,   
and one meter wide.  There is a small panel on the box, with a flashing        
shape upon it.                                                                 
                                                                               
END_NOUN_DESCR 235

NOUN 236
  PANEL
  SMALL
  There is a small panel here.
  UNMOVABLE          

END_NOUN 236

NOUN_DESCR 236	{PANEL}
You see a panel here with a familiar sight: a small panel with the ever-       
present colored shape.  This one is flashing a nauseous green color.           
                                                                               
END_NOUN_DESCR 236

NOUN 237
  BOX
  OPEN
  There is a large open box here.
  UNMOVABLE          

END_NOUN 237

NOUN_DESCR 237	{BOX}
There is a box here, in the center of the room.  All the equipment seems to    
focus on this particular item.  It is about two meters long, one meter high,   
and one meter wide.  The box is open, but empty.                               
                                                                               
END_NOUN_DESCR 237

NOUN 238
  UNIT
  ELECTRONIC
  There is an electronic unit here.
  WEIGHT             150
  LOCATION           84 <-- Far Side of Swamp
  READABLE           
  NOUN_SYNONYMS SPARKLE SURFACE 
END_NOUN 238

NOUN_DESCR 238	{UNIT}
It's a transmitter!  There is some text inscribed on one surface. The power    
meter reads dead as a doornail.  There are teethmarks all over the surface     
of the unit, and the antenna is sort of pretzel-shaped, and dangling by a      
thread, so to speak.  Since it didn't get here from the Portal under its own   
power, it was obviously dragged here by something that tried to eat it.        
Better keep a close watch over your shoulder.                                  
                                                                               
END_NOUN_DESCR 238

TEXT 238	{UNIT}
 On the side it says:                                                          
                                                                               
                     Acme Mono-Frequency Transmitter #14                       
                            Mars Expedition #5                                 
                               Made on Earth                                   
                                                                               
                                                                               
END_TEXT 238

NOUN 239
  ROPE
  KNOTTED
  The end of the rope is here.

END_NOUN 239

NOUN_DESCR 239	{ROPE}
You see the end of the long, monofilament rope here.                           
                                                                               
END_NOUN_DESCR 239

NOUN 240
  TREE
  TALL
  There is a tall tree here.
  UNMOVABLE          

END_NOUN 240

NOUN_DESCR 240	{TREE}
You see a tall tree.  The top is far above you.                                
                                                                               
END_NOUN_DESCR 240

NOUN 241
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           28 <-- Portal
  PUSHABLE           

END_NOUN 241

NOUN_DESCR 241	{LEVER}
You see a short lever in the south wall.  It's about 15 centimeters in length. 
                                                                               
END_NOUN_DESCR 241

NOUN 242
  CARTON
  HALF-OPEN
  There is a half-open carton here.
  SIZE               20
  WEIGHT             40
  CLOSEABLE          

END_NOUN 242

NOUN_DESCR 242	{CARTON}
You see a large carton here, with one corner slightly open.  All the straps    
that held it together have been broken.                                        
                                                                               
END_NOUN_DESCR 242

NOUN 243
  TABLET
  STONE
  There is a stone tablet here.
  SIZE               5
  WEIGHT             12
  LOCATION           242 <-- Inside CARTON
  READABLE           

END_NOUN 243

NOUN_DESCR 243	{TABLET}
You see a rectangular piece of rock, perhaps 20 centimeters by 30.  It seems   
to have writing on it.                                                         
                                                                               
END_NOUN_DESCR 243

TEXT 243	{TABLET}
You look at the writing.  It's in English!                                     
                                                                               
"To whomever finds this-                                                       
                                                                               
I think that the doorways must suspend or retard aging.  I was 36 when I       
entered the transmitter on Mars, and seem hardly older now although I have     
been exploring from the booths for what my watch indicates to be 20 yrs.       
I stopped on a forest planet for two years, and found myself aging.  I have    
observed that the Milky Way looks approximately the same from all of the       
planets I have so far visited.  I do not think that this is coincidence.  I    
believe that travel in the transmitters is random only within concentric rings 
of stars, and that ultimately you will find a transmitter which will take you  
to the next ring.  I think that the ultimate destination is the location of the
race of beings that constructed the transmitters. I shall continue my travels, 
and I hope to see you there.  Good luck.                                       
                                                                               
Henry Merrivale                                                                
Terran"                                                                        
                                                                               
END_TEXT 243

NOUN 244
  BRANCH
  TREE
  There is part of a tree branch here.

END_NOUN 244

NOUN_DESCR 244	{BRANCH}
You see a part of a tree branch here.  It's about two meters long.             
                                                                               
END_NOUN_DESCR 244

NOUN 245
  BRANCH
  SMALL
  There is a small piece of a branch here.

END_NOUN 245

NOUN_DESCR 245	{BRANCH}
You see a dry branch fragment here.  It's about a meter long.                  
                                                                               
END_NOUN_DESCR 245

NOUN 246
  TRASH
  RANDOM
  There is some trash here
  WEIGHT             15

END_NOUN 246

NOUN_DESCR 246	{TRASH}
You see some trash here.  Most of it seems to be empty containers and packing  
material.                                                                      
                                                                               
END_NOUN_DESCR 246

NOUN 247
  OPENING
  SMALL
  There is a navigible opening here.
  UNMOVABLE          

END_NOUN 247

NOUN_DESCR 247	{OPENING}
This is a somewhat larger opening than before.  It is likely that you could    
enter this one, and proceed farther into the cave.                             
                                                                               
END_NOUN_DESCR 247

NOUN 248
  WALL
  ICE
  There is an ice wall here.
  UNMOVABLE          

END_NOUN 248

NOUN_DESCR 248	{WALL}
Ice wall dummy description.                                                    
                                                                               
END_NOUN_DESCR 248

NOUN 249
  WOOD
  BURNING
  There is burning wood here.
  ON                 
  IS_LIGHT           
  NOUN_SYNONYMS FIRE 
END_NOUN 249

NOUN_DESCR 249	{WOOD}
You see a burning chunk of wood.                                               
                                                                               
END_NOUN_DESCR 249

NOUN 250
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           104 <-- Portal
  PUSHABLE           

END_NOUN 250

NOUN_DESCR 250	{LEVER}
There is a horizontal lever protruding from the south wall.  It looks harm-    
less, but you feel a tingling excitement when you contemplate it.              
                                                                               
END_NOUN_DESCR 250

NOUN 251
  BRANCH
  DRY
  There is a branch here.

END_NOUN 251

NOUN_DESCR 251	{BRANCH}
You see a part of a tree branch here.  It's about two meters long and *very*   
dry.                                                                           
                                                                               
END_NOUN_DESCR 251

NOUN 252
  BRANCH
  BURNING
  There is a burning branch here.
  ON                 
  IS_LIGHT           
  NOUN_SYNONYMS WOOD 
END_NOUN 252

NOUN_DESCR 252	{BRANCH}
You see a burning tree branch!                                                 
                                                                               
END_NOUN_DESCR 252

NOUN 253
  POOL
  DUMPY
  There is a fake pool here.
  UNMOVABLE          

END_NOUN 253

NOUN_DESCR 253	{POOL}
There is a fake pool here, intended to fool the AGT parser.  If you find it    
somewhere, report it to the Dungeonmaster, post-haste.                         
                                                                               
END_NOUN_DESCR 253

NOUN 254
  PORTAL
  DUMMY
  There is a dummy portal here.
  NOUN_SYNONYMS PORTALS 
END_NOUN 254

NOUN_DESCR 254	{PORTAL}
Do not pass GO.                                                                
                                                                               
END_NOUN_DESCR 254

NOUN 255
  ROCK
  HUGE
  There is a very large rock here.
  UNMOVABLE          
  LOCATION           121 <-- South End of Trail

END_NOUN 255

NOUN_DESCR 255	{ROCK}
This is a *big* rock.  An adventurer could probably hurt him/her/itself trying 
to even move this baby.                                                        
                                                                               
END_NOUN_DESCR 255

NOUN 256
  SHOVEL
  ALIEN
  There is a shovel-like device here.
  SIZE               10
  WEIGHT             4
  LOCATION           242 <-- Inside CARTON

END_NOUN 256

NOUN_DESCR 256	{SHOVEL}
You see a device that has the form of a small shovel.  It looks like it would  
be excellent for excavating dirt.                                              
                                                                               
END_NOUN_DESCR 256

NOUN 257
  LEVER
  SHORT
  There is a lever in the south wall.
  UNMOVABLE          
  LOCATION           29 <-- Portal
  PUSHABLE           

END_NOUN 257

NOUN_DESCR 257	{LEVER}
You see a short lever in the south wall.  It's about 15 centimeters in length. 
                                                                               
END_NOUN_DESCR 257

NOUN 258
  MARKINGS
  WEIRD
  There are weird scratchings on the rock.
  UNMOVABLE          
  READABLE           

END_NOUN 258

NOUN_DESCR 258	{MARKINGS}
If you see this message, notify the Dungeon Master at once!                    
                                                                               
END_NOUN_DESCR 258

NOUN 259
  MURAL
  NORTH
  There is a mural to the north.
  UNMOVABLE          
  LOCATION           96 <-- Mural Room

END_NOUN 259

NOUN_DESCR 259	{MURAL}
The image on the wall shows a Portal in orthographic projection, with many     
symbols grouped together in various parts of the picture.                      
                                                                               
END_NOUN_DESCR 259

NOUN 260
  MURAL
  EAST
  There is a mural to the east.
  UNMOVABLE          
  LOCATION           96 <-- Mural Room

END_NOUN 260

NOUN_DESCR 260	{MURAL}
This image shows some stylized figures arranged in sequential pictures across  
the mural.  After a bit of study, it looks as if some of the figures take one  
of their number out into an open space, plant him(it?) up to his knees(?) in   
the dirt, and sprinkle liquid around.  After three circles of something round  
around something else round, they dig the first figure up, and carry him into  
a Portal.  End of mural.  We must be missing part of the story.                
                                                                               
END_NOUN_DESCR 260

NOUN 261
  PEBBLE
  SMALL
  You see a pebble here.
  LOCATION           115 <-- Among the Boulders

END_NOUN 261

NOUN_DESCR 261	{PEBBLE}
There is a small rock here.  It is grey, smooth and about one and a half       
centimeters in diameter.                                                       
                                                                               
END_NOUN_DESCR 261

NOUN 262
  CASES
  DISPLAY
  There are some display cases here.
  UNMOVABLE          
  LOCATION           96 <-- Mural Room

END_NOUN 262

NOUN_DESCR 262	{CASES}
You look closely and see that the display cases do not seem to be containers,  
but appear to be solid transparent blocks, save for their contents.  There     
are several rows of them, and they seem to be grouped by subject matter, plant 
life, small animals, inanimate objects, etc.  The cases are solidly attached   
to the floor.                                                                  
                                                                               
END_NOUN_DESCR 262

NOUN 263
  KNIFE
  SWISS-ARMY
  There is a complex knife here.
  SIZE               2

END_NOUN 263

NOUN_DESCR 263	{KNIFE}
You see a Swiss Army (TM) knife here.  It seems to have the usual complement   
of things that will fold out from it: a knife blade, a corkscrew, a bottle     
opener, and scissors.                                                          
                                                                               
END_NOUN_DESCR 263

NOUN 264
  SWORD
  MYSTICAL
  There is a Mystical Sword here (on the altar).
  SIZE               2
  LOCATION           142 <-- Treasure Room

END_NOUN 264

NOUN_DESCR 264	{SWORD}
Actually, you aren't close enought to the thing to get a good look.            
                                                                               
END_NOUN_DESCR 264

NOUN 265
  ORNAMENT
  NW
  There is an ornament on the nw corner of the porch.
  UNMOVABLE          
  TURNABLE           

END_NOUN 265

NOUN_DESCR 265	{ORNAMENT}
The northwest ornament looks vaguely like a hot-air balloon crossed with       
half a liter of raw spinach.                                                   
                                                                               
END_NOUN_DESCR 265

NOUN 266
  ORNAMENT
  SW
  There is an ornament on the sw corner of the porch. 
  UNMOVABLE          
  TURNABLE           

END_NOUN 266

NOUN_DESCR 266	{ORNAMENT}
The southwest ornament remotely resembles W.C. Fields.                         
                                                                               
END_NOUN_DESCR 266

NOUN 267
  PORCH
  FRONT
  location 0
  UNMOVABLE          

END_NOUN 267

NOUN_DESCR 267	{PORCH}
If you see the porch, RUN!!!                                                   
                                                                               
END_NOUN_DESCR 267

NOUN 268
  FLAGSTONE
  SQUARE
  There is a slightly raised flagstone here.
  UNMOVABLE          
  PUSHABLE           
  NOUN_SYNONYMS FLAGSTONES 
END_NOUN 268

NOUN_DESCR 268	{FLAGSTONE}
There is a square flagstone on the floor. It is about a centimeter above the   
rest of the stones.                                                            
                                                                               
END_NOUN_DESCR 268

NOUN 269
  ORNAMENTS
  DUAL
  There are dual ornaments here.
  UNMOVABLE          
  NOUN_SYNONYMS ORNAMENT 
END_NOUN 269

NOUN_DESCR 269	{ORNAMENTS}
A really fake description.  If seen, use garlic and a silver cross.            
                                                                               
END_NOUN_DESCR 269

NOUN 270
  PANEL
  RECESSED
  There is a panel in the wall here.
  UNMOVABLE          

END_NOUN 270

NOUN_DESCR 270	{PANEL}
You see a panel, approximately 10 centimeters wide and 15 high.  It is         
mounted in the wall by the west door.                                          
                                                                               
END_NOUN_DESCR 270

NOUN 271
  ALTAR
  SACRED
  There is a Sacred Altar here.
  SIZE               10
  UNMOVABLE          
  LOCATION           142 <-- Treasure Room

END_NOUN 271

NOUN_DESCR 271	{ALTAR}
You see a large altar here.  It's about a meter high, and about half a meter   
square. It is made of some shiny metal.                                        
                                                                               
END_NOUN_DESCR 271

NOUN 272
  SHRUBBERY
  DENSE
  There are some dense shrubs here.
  NOUN_SYNONYMS SHRUB SHRUBS BUSHES 
END_NOUN 272

NOUN_DESCR 272	{SHRUBBERY}
Pretty dense, all right.                                                       
                                                                               
END_NOUN_DESCR 272

NOUN 273
  PASSAGE
  LOW
  There is a low passage to the east.
  UNMOVABLE          

END_NOUN 273

NOUN_DESCR 273	{PASSAGE}
You see a small, low passage in the soft dirt.  It disappears between some     
large boulders to the east.                                                    
                                                                               
END_NOUN_DESCR 273

NOUN 274
  SIGN
  SMALL
  There is a small sign on the north wall.
  UNMOVABLE          
  LOCATION           141 <-- Unfinished Room
  READABLE           
  NOUN_SYNONYMS PLAQUE 
END_NOUN 274

NOUN_DESCR 274	{SIGN}
You see a small brass-like plaque, perhaps 10 by 20 centimeters, screwed       
firmly to the wall.                                                            
                                                                               
END_NOUN_DESCR 274

TEXT 274	{SIGN}
In neat Helvetica Bold lettering, it says:                                     
                                                                               
                 "sdjfiew kfnwefo8l we(*sdf jj- fd.@"                          
                                                                               
END_TEXT 274

NOUN 275
  RECESS
  SMALL
  There is a small recess here.
  SIZE               5
  UNMOVABLE          
  CLOSEABLE          
  OPEN               

END_NOUN 275

NOUN_DESCR 275	{RECESS}
You see a small recess, about 12 cm. wide by 10 cm. wide, and 8 cm. deep.      
                                                                               
END_NOUN_DESCR 275

NOUN 276
  HANDLE
  RED
  There is a red t-handle here.
  SIZE               4
  LOCATION           275 <-- Inside RECESS
  PULLABLE           

END_NOUN 276

NOUN_DESCR 276	{HANDLE}
It is a small red t-handle.  It has the magic words "$#fj(8-" inscribed on it. 
                                                                               
END_NOUN_DESCR 276

NOUN 277
  SCISSORS
  KNIFE
  There is a complex knife here.

END_NOUN 277

NOUN_DESCR 277	{SCISSORS}
The Swiss-Army knife scissors are folded out.                                  
                                                                               
END_NOUN_DESCR 277

NOUN 278
  CORKSCREW
  KNIFE
  There is a complex knife here.

END_NOUN 278

NOUN_DESCR 278	{CORKSCREW}
The Swiss-Army knife corkscrew is folded out.                                  
                                                                               
END_NOUN_DESCR 278

NOUN 279
  OPENER
  BOTTLE
  There is a complex knife here.

END_NOUN 279

NOUN_DESCR 279	{OPENER}
The Swiss-Army knife bottle opener is ready for action.                        
                                                                               
END_NOUN_DESCR 279

NOUN 280
  BLADE
  KNIFE
  There is a complex knife here.

END_NOUN 280

NOUN_DESCR 280	{BLADE}
The Swiss-Army knife blade is folded out.                                      
                                                                               
END_NOUN_DESCR 280

NOUN 281
  DOOR
  OPEN
  There is an open door to the east.

END_NOUN 281

NOUN_DESCR 281	{DOOR}
It's a pretty ordinary door.  It's open, you may go right on through.          
                                                                               
END_NOUN_DESCR 281

NOUN 282
  RIDDLE
  PUZZLING
  There is a puzzling riddle here.

END_NOUN 282

NOUN_DESCR 282	{RIDDLE}
Yet another fake description.                                                  
                                                                               
END_NOUN_DESCR 282

NOUN 283
  WIRE
  METAL
  There is a metal wire here.

END_NOUN 283

NOUN_DESCR 283	{WIRE}
You see a piece of metal wire here, about 15 centimeters in length.  It is     
thin enough to bend, with some effort.                                         
                                                                               
END_NOUN_DESCR 283

NOUN 284
  ANTENNA
  MANGLED
  There is a mangled antenna here (attached to the transmitter).
  UNMOVABLE          

END_NOUN 284

NOUN_DESCR 284	{ANTENNA}
You peer closely at the bent antenna, and see that part of it looks about      
ready to fall off.  A good pull might do it.                                   
                                                                               
END_NOUN_DESCR 284

NOUN 285
  LINES
  THIN
  There are several thin lines inscribed on the south wall.
  UNMOVABLE          
  LOCATION           114 <-- Cubicle
  NOUN_SYNONYMS LINE 
END_NOUN 285

NOUN_DESCR 285	{LINES}
Two lines are about 80 centimeters apart, start at floor level, and extend     
vertically for about 200 centimeters.  At their top end they are connected     
by a third line.                                                               
                                                                               
END_NOUN_DESCR 285

NOUN 286
  FLARE0
  SIGNAL
  There is a signal flare here.
  SIZE               8
  WEIGHT             4

END_NOUN 286

NOUN_DESCR 286	{FLARE0}
You see a cylindrical rod, about three centimeters in diameter by thirty       
centimeters in length.  It's red and on the side is the symbol of a shield     
with a cross in it.  It looks like the ones you have used when spelunking.     
                                                                               
END_NOUN_DESCR 286

NOUN 287
  COMPARTMENT
  STORAGE
  There is a storage compartment here.
  SIZE               10
  UNMOVABLE          
  CLOSEABLE          
  OPEN               

END_NOUN 287

NOUN_DESCR 287	{COMPARTMENT}
You see a large storage compartment in the wall.  There are various hooks      
and shelves that could be used to put things on.                               
                                                                               
END_NOUN_DESCR 287

NOUN 288
  FLARE
  DAZZLING
  There is a dazzling signal flare here.
  SIZE               8
  WEIGHT             4
  ON                 
  IS_LIGHT           

END_NOUN 288

NOUN_DESCR 288	{FLARE}
You see a cylindrical rod, about three centimeters in diameter by thirty       
centimeters in length.  It's red and on the side is the symbol of a shield     
with a cross in it.  It looks like the ones you have used when spelunking.     
It's giving off an almost blinding light!                                      
                                                                               
END_NOUN_DESCR 288

NOUN 289
  FLARE
  SIGNAL
  There is a signal flare here.
  SIZE               8
  WEIGHT             4
  LOCATION           287 <-- Inside COMPARTMENT

END_NOUN 289

NOUN_DESCR 289	{FLARE}
You see a cylindrical rod, about three centimeters in diameter by thirty       
centimeters in length.  It's red and on the side is the symbol of a shield     
with a cross in it.  It looks like the ones you have used when spelunking.     
                                                                               
END_NOUN_DESCR 289

NOUN 290
  GLOW
  WARM
  There is a warm glow here.

END_NOUN 290

NOUN_DESCR 290	{GLOW}
There is warm glow here, taking up space to make the compiler happy.           
                                                                               
END_NOUN_DESCR 290

NOUN 291
  DOOR
  LOCKED
  There is a large, wooden door here.
  LOCATION           177 <-- EAst End of Large Cavern

END_NOUN 291

NOUN_DESCR 291	{DOOR}
You see a large wooden door in the wall.  It has a large metal plate with an   
old-fashioned keyhole in it inset flush in the right-hand side of the door.    
                                                                               
END_NOUN_DESCR 291

NOUN 292
  DOOR
  OPEN
  There is a large, open wooden door here.

END_NOUN 292

NOUN_DESCR 292	{DOOR}
There is a large wooden door standing open in the wall.                        
                                                                               
END_NOUN_DESCR 292

NOUN 293
  BRIDGE
  FANTASTIC
  There is a terrific bridge here.

END_NOUN 293

NOUN_DESCR 293	{BRIDGE}
There is a terrific invisible bridge, here to make the compiler happy.         
                                                                               
END_NOUN_DESCR 293

NOUN 294
  LOCK
  OLD-KIND-OF-LOCK
  There is an old-fashioned kind of lock on the door.

END_NOUN 294

NOUN_DESCR 294	{LOCK}
There is a compiler lock here.                                                 
                                                                               
END_NOUN_DESCR 294

NOUN 295
  FLOOR
  FLAGSTONE
  There is a flagstone floor here.

END_NOUN 295

NOUN_DESCR 295	{FLOOR}
An incredible artistic experience!  Sorry you missed it!                       
                                                                               
END_NOUN_DESCR 295

NOUN 296
  ROPE
  LONG
  There is a rope tied to the bridge here.
  UNMOVABLE          

END_NOUN 296

NOUN_DESCR 296	{ROPE}
You see a long rope tied to the bridge.  It descends into the darkness below.  
                                                                               
END_NOUN_DESCR 296


------------- Start of Creature Definitions -------------
CREATURE 300
  THING
  WHITE
  There is an extra-large white thing here.
  LOCATION           50 <-- South End of Cavern

END_CREATURE 300

CREATURE_DESCR 300	{THING}
The white thing is about as large as a collie, but doesn't look quite as       
friendly, due to the number and size of sharp, pointy appendages it is waving  
about.  It looks real hungry.                                                  
                                                                               
END_CREATURE_DESCR 300

CREATURE 301
  ALLIGATOR
  SLIMY
  There is an alligator-looking thing here.
  LOCATION           73 <-- Swamp
  HOSTILE            
  THRESHOLD          1
  TIME_THRESHOLD     3

END_CREATURE 301

CREATURE_DESCR 301	{ALLIGATOR}
You see a large, slimy alligator-looking creature looking at you.  It started  
humming to itself when you came into sight. It seems to be gathering itself for
an effort of some sort.  It's watching you closely.                            
                                                                               
END_CREATURE_DESCR 301

CREATURE 302
  SQUIRREL
  LARGE
  Daar is here, gathering information.
  GROUPMEMBER        
  MAN                
  CREATURE_SYNONYMS DAAR 
END_CREATURE 302

CREATURE_DESCR 302	{SQUIRREL}
You see an exotic being here that resembles a squirrel of Terran ancestory.    
He exhibits great curiosity about everything around, whiskers quivering        
excitedly.                                                                     
                                                                               
END_CREATURE_DESCR 302

CREATURE 303
  MERRIVALE
  HENRY
  You see a native of Earth here.
  MAN                

END_CREATURE 303

CREATURE_DESCR 303	{MERRIVALE}
You see a native of your own species here.  He appears to be about 40 years    
of age.                                                                        
                                                                               
END_CREATURE_DESCR 303

CREATURE 304
  ANIMAL
  HAPPY
  Odie is here, patiently waiting for something exciting to happen.
  GROUPMEMBER        
  MAN                
  CREATURE_SYNONYMS ODIE 
END_CREATURE 304

CREATURE_DESCR 304	{ANIMAL}
You see a small, friendly creature here.  He obviously likes you.  The name    
Odie seems to fit, but you can't quite remember where you have heard the       
name before.  He has incredibly large feet.                                    
                                                                               
END_CREATURE_DESCR 304

CREATURE 305
  LIZARDS
  SCAVENGER
  You see some lizard creatures here.
  MAN                

END_CREATURE 305

CREATURE_DESCR 305	{LIZARDS}
You see a group of lizard-like creatures, each as large as a human being.      
                                                                               
END_CREATURE_DESCR 305

CREATURE 306
  PEBBLE
  SMALLISH
  You see a smallish pebble here.
  LOCATION           117 <-- T-intersection

END_CREATURE 306

CREATURE_DESCR 306	{PEBBLE}
There is a small rock here.  It is grey, smooth and about two centimeters in   
diameter.                                                                      
                                                                               
END_CREATURE_DESCR 306

CREATURE 307
  PRESENCE
  INVISIBLE
  There is an invisible presence here.
  CREATURE_SYNONYMS OZ 
END_CREATURE 307

CREATURE_DESCR 307	{PRESENCE}
OK.                                                                            
                                                                               
"                                                                              
                                                                               
                                                                               
        "                                                                      
                                                                               
Learn anything?                                                                
                                                                               
END_CREATURE_DESCR 307

----------------- Verbs Synonyms ----------------
VERB
OPEN UNSEAL PICK   
CLOSE SEAL   
DUMMY_VERB1 DEBUG   
DUMMY_VERB2 WHISTLE HUM   
DUMMY_VERB3 CONSULT   
DUMMY_VERB4 MOVE   
DUMMY_VERB5 SEARCH   
DUMMY_VERB6 SWING   
DUMMY_VERB7 CLIMB   
DUMMY_VERB8 STAY   
DUMMY_VERB9 COME   
DUMMY_VERB10 BURN   
DUMMY_VERB11 DIG   
DUMMY_VERB12 KICK   
DUMMY_VERB13 YES   
DUMMY_VERB14 NO   
DUMMY_VERB15 THINK   
DUMMY_VERB16 CANDLE   
DUMMY_VERB17 UNSCREW   
DUMMY_VERB18 ZIPROOM   
DUMMY_VERB19 ZIPOBJ   
DUMMY_VERB20 ZIPCREAT   
DUMMY_VERB21 GIVE   
DUMMY_VERB22 TIE   
DUMMY_VERB23 UNTIE   
END_VERB


INTRO 
                                                                               
You are trudging through the Martian desert, heading toward a destination      
that may be only rumor, as some have suggested.  Up until the sandstorm three  
days ago, you had a rough map showing an approximate location of the           
mysterious artifact you seek.  Now you are guided by your memory only.  You    
stop to rest and consider the change of events that brought you to this place. 
                                                                               
                             ***************                                   
                                                                               
                                                                               
The Earth of present time is recovering from a time of unrest.  Exploration of 
the solar system was halted, and resources were put into more pressing social  
needs.                                                                         
                                                                               
You were always of the adventuring type, going off to exotic places, searching 
for treasures.  You ran a little short of cash after the last failed trip, and 
had to take a job to build up your reserves again.  You worked as a sphinx     
valve inspector while doing the first draft on a book about your last journey. 
                                                                               
While having a drink in one of the local pubs, you got into a conversation     
with a fellow who had obviously been doing his share of drinking.  During the  
course of your rambling conversation with him, he made several references to   
a secret installation on Mars, and the ancient alien artifact within.          
                                                                               
During the next six months you spent most of your money and all of your time   
tracking down the truth to this rumor.  Finally, you located a crewperson of   
the Third Expedition, the one that found the Artifact.  Former Lieutenant      
Mariko Kosei was eighty-one years old and taught flower arranging in Old New   
Kyoto.                                                                         
                                                                               
After being convinced that you were just a loonier than usual adventurer, she  
took a liking to you and, after pledging you to secrecy, told you the story    
of the Third Expedition to Mars.                                               
                                                                               
The third expedition started off like the First and Second, rock-chipping      
and sand collecting.  Then they found the Artifact.  It was sitting in the     
middle of the desert, looking like new.  It looked like a large vid-phone      
booth, but it had a single lever protruding from one wall instead of the       
'phone.  After a great deal of arguing, someone stepped inside the booth and   
moved the lever to find out what would happen.  There was a subdued snap and   
he disappeared.  Nobody said anything for a little while, then Sparks went back
to the ship and fired off a message to Earth.  The Third Expedition was still  
there when the Fourth Expedition arrived.                                      
                                                                               
The Fourth was mostly research (as opposed to exploration) people.  After      
several weeks of general messing around with no results, they started putting  
all-wave transmitters into the thing and pressing the lever with a long pole.  
The first signal was picked up five years later, from the direction of Regulus.
Two more were picked up after seven years, and four during the thirteenth      
year.  They were all from different directions.  There were eight that had not 
been heard from, at least when Lt. Kosei was in a position to hear about it.   
                                                                               
Ex-Lt. Kosei had looked at him sideways at this part of the story, and had     
said "You understand?  It has no selectivity.  It's completely random.  You    
could step through to another star, but it might take a thousand years to get  
back, IF you could.  It is a doorway to the stars, but who would use it?"  She 
had smiled gently at you, as if she knew the answer.                           
                                                                               
Over the next three weeks, she helped you find two other people who had been   
with the project after she had left, and you pieced together the story.  The   
WorldGov had gotten a good scare thrown into them by the Artifact, and had     
suppressed the story.  A building had been constructed around the Artifact,    
a guard posted, and all space exploration had been stopped.  The solitary guard
was supplied by automated supply ships with no provision for carrying living   
beings.                                                                        
                                                                               
There was no question but that you would go, of course.  Your final plan in-   
volved bribes, a highly illegal suspended animation drug with a computerized   
injector for revival under the appropriate circumstances, and smuggling your-  
self onto the next supply ship.  It went like clockwork.  The only problem was 
the transmitter that the ship homed in on was not located at the Artifact, and 
a sandstorm caused the loss of most of your equipment.  Having no other course 
of action, you set off on foot to find the Artifact, using the few landmarks   
that had been mentioned by the people back on Earth, and what little you can   
remember of the map.                                                           
                                                                               
                             ****************                                  
                                                                               
You consider your situation, decide you may as well continue, and trudge off   
across the desert again.                                                       
                                                                               
                                                                               
                                                                               
A lot of this desert seems to be in your boots, despite the fact that you are  
wearing an Envirosuit, a lightweight garment meant mostly for planetary work,  
although it can be used in a vacuum.  There is an oxygen extraction pack on    
the back that will get oxygen and the other gases you need by molecular sieve  
action.  It's not real efficient in a vacuum, what with one thing and another. 
                                                                               
                                                                               
                                                                               
END_INTRO 

